Re: less size_t please (was Re: [PATCH net] xfrm: fix integer overflow in xfrm_replay_state_esn_len())
From: Alexey Dobriyan <hidden>
Date: 2025-02-06 17:06:59
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kernel-janitors, lkml
On Thu, Jan 30, 2025 at 07:15:15PM +0300, Dan Carpenter wrote:
On Thu, Jan 30, 2025 at 04:44:42PM +0300, Alexey Dobriyan wrote:quoted
quoted
-static inline unsigned int xfrm_replay_state_esn_len(struct xfrm_replay_state_esn *replay_esn) +static inline size_t xfrm_replay_state_esn_len(struct xfrm_replay_state_esn *replay_esn) { - return sizeof(*replay_esn) + replay_esn->bmp_len * sizeof(__u32); + return size_add(sizeof(*replay_esn), size_mul(replay_esn->bmp_len, sizeof(__u32)));Please don't do this. You can (and should!) make calculations and check for overflow at the same time. It's very efficient.quoted
1) Use size_add() and size_mul(). This change is necessary for 32bit systems.This bloats code on 32-bit.I'm not sure I understand. On 32-bit systems a size_t and an unsigned int are the same size. Did you mean to say 64-bit?
It looks like yes.
Declaring sizes as u32 leads to integer overflows like this one.
No, the problem is unchecked C addition and mixing types which confuses people (in the opposite direction too -- there were fake CVEs because someone thought "size_t len" in write hooks could be big enough). The answer is to use single type as much as possible and using checked additions on-the-go at every binary operator if possible. Of course one bug could be fixed in multiple ways.
If you look at integer overflows with security implications there is a
5 to 1 ratio of bugs that only affect 32-bit vs bugs that affect
everything because it's just so much easier to overflow a 32-bit size.
aab98e2dbd64 ("ksmbd: fix integer overflows on 32 bit systems")
16ebb6f5b629 ("nfp: bpf: prevent integer overflow in nfp_bpf_event_output()")
09c4a6101532 ("rtc: tps6594: Fix integer overflow on 32bit systems")
55cf2f4b945f ("binfmt_flat: Fix integer overflow bug on 32 bit systems")
fbbd84af6ba7 ("chelsio/chtls: prevent potential integer overflow on 32bit")
bd96a3935e89 ("rdma/cxgb4: Prevent potential integer overflow on 32bit")
d0257e089d1b ("RDMA/uverbs: Prevent integer overflow issue")This one is good demonstration why BAO is better: https://godbolt.org/z/14ofdfvhc
3c63d8946e57 ("svcrdma: Address an integer overflow") 7f33b92e5b18 ("NFSD: Prevent a potential integer overflow")quoted
int len; if (__builtin_mul_overflow(replay_esn->bmp_len, 4, &len)) { return true; } if (__builtin_add_overflow(len, sizeof(*replay_esn), &len)) { return true; }This is so ugly... :/ I'd prefer to just do open code the check at that point. static inline int xfrm_replay_state_esn_len(struct xfrm_replay_state_esn *replay_esn) { if (replay_esn->bmp_len > (INT_MAX - sizeof(*replay_esn)) / sizeof(__u32)) return -EINVAL; return sizeof(*replay_esn) + replay_esn->bmp_len * sizeof(__u32); }
You can't open code if you have something like this: X = a * b + c; Second, the code is now effectively duplicated, once in overflow check, second time in actual calculation. BAO and BMO may look chatty but they're doing the right thing.