Re: Question: Move BPF_SK_LOOKUP ahead of connected UDP sk lookup?
From: Jakub Sitnicki <jakub@cloudflare.com>
Date: 2024-08-22 18:29:07
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bpf
On Wed, Aug 21, 2024 at 07:44 PM +08, Philo Lu wrote:
On 2024/8/21 17:23, Jakub Sitnicki wrote:quoted
Hi Philo, [CC Eric and Paolo who have more context than me here.] On Tue, Aug 20, 2024 at 08:31 PM +08, Philo Lu wrote:quoted
Hi all, I wonder if it is feasible to move BPF_SK_LOOKUP ahead of connected UDP sk lookup?...quoted
quoted
So is there any other problem on it?Or I'll try to work on it and commit patches later. [0]https://lore.kernel.org/bpf/20190618130050.8344-1-jakub@cloudflare.com/ (local) Thank you for your time.It was done like that to maintain the connected UDP socket guarantees. Similarly to the established TCP sockets. The contract is that if you are bound to a 4-tuple, you will receive the packets destined to it.Thanks for your explaination. IIUC, bpf_sk_lookup was designed to skip connected socket lookup (established for TCP and connected for UDP), so it is not supposed to run before connected UDP lookup. (though it seems so close to solve our problem...)
Yes, correct. Motivation behind bpf_sk_lookup was to steer TCP connections & UDP flows to listening / unconnected sockets, like you can do with TPROXY [1]. Since it had nothing to do with established / connected sockets, we added the BPF hook in such a way that they are unaffected by it.
quoted
It sounds like you are looking for an efficient way to lookup a connected UDP socket. We would be interested in that as well. We use> connected UDP/QUIC on egress where we don't expect the peer to roam and change its address. There's a memory cost on the kernel side to using them, but they make it easier to structure your application, because you can have roughly the same design for TCP and UDP transport.Yes, we have exactly the same problem.
Good to know that there are other users of connected UDP out there. Loosely related - I'm planning to raise the question if using connected UDP sockets on ingress makes sense for QUIC at Plumbers [2]. Connected UDP lookup performance is one of the aspects, here.
quoted
So what if instead of doing it in BPF, we make it better for everyone and introduce a hash table keyed by 4-tuple for connected sockets in the udp stack itself (counterpart of ehash in tcp)?This solution is also ok to me. But I'm not sure are there previous attempts or technical problems on it? In fact, I have done a simple test with 4-tuple UDP lookup, and it does make a difference: (kernel-5.10, 1000 connected UDP socket on server, use sockperf to send msg to one of them, and take average for 5s) Without 4-tuple lookup: %Cpu0: 0.0 us, 0.0 sy, 0.0 ni, 0.0 id, 0.0 wa, 0.0 hi, 100.0 si, 0.0 st %Cpu1: 0.2 us, 0.2 sy, 0.0 ni, 99.4 id, 0.0 wa, 0.2 hi, 0.0 si, 0.0 st MiB Mem :7625.1 total, 6761.5 free, 210.2 used, 653.4 buff/cache MiB Swap: 0.0 total, 0.0 free, 0.0 used. 7176.2 avail Mem --- With 4-tuple lookup: %Cpu0: 0.2 us, 0.4 sy, 0.0 ni, 48.1 id, 0.0 wa, 1.2 hi, 50.1 si, 0.0 st %Cpu1: 0.6 us, 0.4 sy, 0.0 ni, 98.8 id, 0.0 wa, 0.2 hi, 0.0 si, 0.0 st MiB Mem :7625.1 total, 6759.9 free, 211.9 used, 653.3 buff/cache MiB Swap: 0.0 total, 0.0 free, 0.0 used. 7174.6 avail Mem
Right. The overhead is expected. All server's connected sockets end up
in one hash bucket and we need to walk a long chain on lookup.
The workaround is not "pretty". You have configure your server to
receive on IP addresses and/or ports :-/
[1] Which also respects established / connected sockets, as long as they
have_TRANSPARENT flag set. Users need to set it "manually" for UDP.
[2] https://lpc.events/event/18/abstracts/2134/