Thread (23 messages) 23 messages, 3 authors, 2024-08-12

Re: [PATCH v8 1/4] Landlock: Add abstract unix socket connect restriction

From: Jann Horn <jannh@google.com>
Date: 2024-08-07 13:45:56
Also in: linux-security-module, lkml

On Wed, Aug 7, 2024 at 9:21 AM Mickaël Salaün [off-list ref] wrote:
On Tue, Aug 06, 2024 at 10:46:43PM +0200, Jann Horn wrote:
quoted
I think adding something like this change on top of your code would
make it more concise (though this is entirely untested):
--- /tmp/a      2024-08-06 22:37:33.800158308 +0200
+++ /tmp/b      2024-08-06 22:44:49.539314039 +0200
@@ -15,25 +15,12 @@
          * client_layer must be a signed integer with greater capacity than
          * client->num_layers to ensure the following loop stops.
          */
         BUILD_BUG_ON(sizeof(client_layer) > sizeof(client->num_layers));

-        if (!server) {
-                /*
-                 * Walks client's parent domains and checks that none of these
-                 * domains are scoped.
-                 */
-                for (; client_layer >= 0; client_layer--) {
-                        if (landlock_get_scope_mask(client, client_layer) &
-                            scope)
-                                return true;
-                }
-                return false;
-        }
This loop is redundant with the following one, but it makes sure there
is no issue nor inconsistencies with the server or server_walker
pointers.  That's the only approach I found to make sure we don't go
through a path that could use an incorrect pointer, and makes the code
easy to review.
My view is that this is a duplication of logic for one particular
special case - after all, you can also end up walking up to the same
state (client_layer==-1, server_layer==-1, client_walker==NULL,
server_walker==NULL) with the loop at the bottom.

But I guess my preference for more concise code is kinda subjective -
if you prefer the more verbose version, I'm fine with that too.
quoted
-
-        server_layer = server->num_layers - 1;
-        server_walker = server->hierarchy;
+        server_layer = server ? (server->num_layers - 1) : -1;
+        server_walker = server ? server->hierarchy : NULL;
We would need to change the last loop to avoid a null pointer deref.
Why? The first loop would either exit or walk the client_walker up
until client_layer is -1 and client_walker is NULL; the second loop
wouldn't do anything because the walkers are at the same layer; the
third loop's body wouldn't be executed because client_layer is -1.

The case where the server is not in any Landlock domain is just one
subcase of the more general case "client and server do not have a
common ancestor domain".
quoted
         /*
          * Walks client's parent domains down to the same hierarchy level as
          * the server's domain, and checks that none of these client's parent
          * domains are scoped.
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