Re: [PATCH v8 1/4] Landlock: Add abstract unix socket connect restriction
From: Jann Horn <jannh@google.com>
Date: 2024-08-07 13:45:56
Also in:
linux-security-module, lkml
On Wed, Aug 7, 2024 at 9:21 AM Mickaël Salaün [off-list ref] wrote:
On Tue, Aug 06, 2024 at 10:46:43PM +0200, Jann Horn wrote:quoted
I think adding something like this change on top of your code would make it more concise (though this is entirely untested):--- /tmp/a 2024-08-06 22:37:33.800158308 +0200 +++ /tmp/b 2024-08-06 22:44:49.539314039 +0200@@ -15,25 +15,12 @@ * client_layer must be a signed integer with greater capacity than * client->num_layers to ensure the following loop stops. */ BUILD_BUG_ON(sizeof(client_layer) > sizeof(client->num_layers)); - if (!server) { - /* - * Walks client's parent domains and checks that none of these - * domains are scoped. - */ - for (; client_layer >= 0; client_layer--) { - if (landlock_get_scope_mask(client, client_layer) & - scope) - return true; - } - return false; - }This loop is redundant with the following one, but it makes sure there is no issue nor inconsistencies with the server or server_walker pointers. That's the only approach I found to make sure we don't go through a path that could use an incorrect pointer, and makes the code easy to review.
My view is that this is a duplication of logic for one particular special case - after all, you can also end up walking up to the same state (client_layer==-1, server_layer==-1, client_walker==NULL, server_walker==NULL) with the loop at the bottom. But I guess my preference for more concise code is kinda subjective - if you prefer the more verbose version, I'm fine with that too.
quoted
- - server_layer = server->num_layers - 1; - server_walker = server->hierarchy; + server_layer = server ? (server->num_layers - 1) : -1; + server_walker = server ? server->hierarchy : NULL;We would need to change the last loop to avoid a null pointer deref.
Why? The first loop would either exit or walk the client_walker up until client_layer is -1 and client_walker is NULL; the second loop wouldn't do anything because the walkers are at the same layer; the third loop's body wouldn't be executed because client_layer is -1. The case where the server is not in any Landlock domain is just one subcase of the more general case "client and server do not have a common ancestor domain".
quoted
/* * Walks client's parent domains down to the same hierarchy level as * the server's domain, and checks that none of these client's parent * domains are scoped.