Re: [PATCH v2 bpf-next 2/6] libbpf: rename static variables during linking
From: Andrii Nakryiko <hidden>
Date: 2021-04-24 00:24:47
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bpf
On Fri, Apr 23, 2021 at 4:48 PM Alexei Starovoitov [off-list ref] wrote:
On Fri, Apr 23, 2021 at 4:35 PM Andrii Nakryiko [off-list ref] wrote:quoted
On Fri, Apr 23, 2021 at 4:06 PM Alexei Starovoitov [off-list ref] wrote:quoted
On Fri, Apr 23, 2021 at 2:56 PM Yonghong Song [off-list ref] wrote:quoted
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-static volatile const __u32 print_len; -static volatile const __u32 ret1; +volatile const __u32 print_len = 0; +volatile const __u32 ret1 = 0;I am little bit puzzled why bpf_iter_test_kern4.c is impacted. I think this is not in a static link test, right? The same for a few tests below.All the selftests are passed through a static linker, so it will append obj_name to each static variable. So I just minimized use of static variables to avoid too much code churn. If this variable was static, it would have to be accessed as skel->rodata->bpf_iter_test_kern4__print_len, for example.Okay this should be fine. selftests/bpf specific. I just feel that some people may get confused if they write/see a single program in selftest and they have to use obj_varname format and thinking this is a new standard, but actually it is due to static linking buried in Makefile. Maybe add a note in selftests/README.rst so we can point to people if there is confusion.I'm not sure I understand. Are you saying that bpftool gen object out_file.o in_file.o is no longer equivalent to llvm-strip ? Since during that step static vars will get their names mangled?Yes. Static vars and static maps. We don't allow (yet?) static entry-point BPF programs, so those don't change.quoted
So a good chunk of code that uses skeleton right now should either 1. don't do the linking step or 2. adjust their code to use global vars or 3. adjust the usage of skel.h in their corresponding user code to accommodate mangled static names? Did it get it right?Yes, you are right. But so far most cases outside of selftest that I've seen don't use static variables (partially because they need pesky volatile to be visible from user-space at all), global vars are much nicer in that regard.Right. but wait... why linker is mangling them at all and why they appear in the skeleton? static vars without volatile should not be in a skeleton, since changing them from user space might have no meaning on the bpf program. The behavior of the bpf prog is unpredictable.
It's up to the compiler. If compiler decides that it shouldn't inline all the uses (or e.g. if static variable is an array accessed with index known only at runtime, or many other cases where compiler can't just deduce constant value), then compiler will emit ELF symbols, will allocate storage, and code will use that storage. static volatile just forces the compiler to not assume anything at all. If the compiler does inline all the uses of static, then we won't have storage allocated for it and it won't be even present in BTF. So for libbpf, linker and skeleton statics are no different than globals. Static maps are slightly different, because we use SEC() which marks them as used, so they should always be present. Sub-skeleton will present those statics to the BPF library without name mangling, but for the final linked BPF object file we need to handle statics. Definitely for maps, because static means that library or library user shouldn't be able to just extern that definition and update/lookup/corrupt its state. But I think for static variables it should be the same. Both are visible to user-space, but invisible between linked BPF compilation units.
Only volatile static can theoretically be in the skeleton, but as you said probably no one is using them yet, so we can omit them from skeleton too.