Thread (48 messages) 48 messages, 9 authors, 2021-02-01

Re: [PATCH v5 bpf-next 13/14] bpf: add new frame_length field to the XDP ctx

From: "Eelco Chaudron" <echaudro@redhat.com>
Date: 2021-02-01 16:02:50
Also in: bpf


On 20 Jan 2021, at 14:20, Eelco Chaudron wrote:
On 18 Jan 2021, at 17:48, Maciej Fijalkowski wrote:
quoted
On Fri, Jan 15, 2021 at 05:36:23PM +0100, Eelco Chaudron wrote:
quoted

On 16 Dec 2020, at 15:08, Eelco Chaudron wrote:
quoted
On 15 Dec 2020, at 19:06, Maciej Fijalkowski wrote:
quoted
On Tue, Dec 15, 2020 at 02:28:39PM +0100, Eelco Chaudron wrote:
quoted

On 9 Dec 2020, at 13:07, Eelco Chaudron wrote:
quoted
On 9 Dec 2020, at 12:10, Maciej Fijalkowski wrote:
<SNIP>
quoted
quoted
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+
+		ctx_reg = (si->src_reg == si->dst_reg) ? scratch_reg - 1 
:
si->src_reg;
+		while (dst_reg == ctx_reg || scratch_reg == ctx_reg)
+			ctx_reg--;
+
+		/* Save scratch registers */
+		if (ctx_reg != si->src_reg) {
+			*insn++ = BPF_STX_MEM(BPF_DW, si->src_reg, ctx_reg,
+					      offsetof(struct xdp_buff,
+						       tmp_reg[1]));
+
+			*insn++ = BPF_MOV64_REG(ctx_reg, si->src_reg);
+		}
+
+		*insn++ = BPF_STX_MEM(BPF_DW, ctx_reg, scratch_reg,
+				      offsetof(struct xdp_buff, tmp_reg[0]));
Why don't you push regs to stack, use it and then pop it
back? That way
I
suppose you could avoid polluting xdp_buff with tmp_reg[2].
There is no “real” stack in eBPF, only a read-only frame
pointer, and as we
are replacing a single instruction, we have no info on what we
can use as
scratch space.
Uhm, what? You use R10 for stack operations. Verifier tracks 
the
stack
depth used by programs and then it is passed down to JIT so 
that
native
asm will create a properly sized stack frame.

From the top of my head I would let know
xdp_convert_ctx_access of a
current stack depth and use it for R10 stores, so your
scratch space
would
be R10 + (stack depth + 8), R10 + (stack_depth + 16).
Other instances do exactly the same, i.e. put some scratch
registers in
the underlying data structure, so I reused this approach. From 
the
current information in the callback, I was not able to
determine the
current stack_depth. With "real" stack above, I meant having
a pop/push
like instruction.

I do not know the verifier code well enough, but are you
suggesting I
can get the current stack_depth from the verifier in the
xdp_convert_ctx_access() callback? If so any pointers?
Maciej any feedback on the above, i.e. getting the stack_depth in
xdp_convert_ctx_access()?
Sorry. I'll try to get my head around it. If i recall correctly 
stack
depth is tracked per subprogram whereas convert_ctx_accesses is
iterating
through *all* insns (so a prog that is not chunked onto subprogs),
but
maybe we could dig up the subprog based on insn idx.

But at first, you mentioned that you took the approach from other
instances, can you point me to them?
Quick search found the following two (sure there is one more with 
two
regs):

https://elixir.bootlin.com/linux/v5.10.1/source/kernel/bpf/cgroup.c#L1718
https://elixir.bootlin.com/linux/v5.10.1/source/net/core/filter.c#L8977
quoted
I'd also like to hear from Daniel/Alexei/John and others their
thoughts.
Please keep me in the loop…
Any thoughts/update on the above so I can move this patchset 
forward?
Cc: John, Jesper, Bjorn

I didn't spend time thinking about it, but I still am against 
xdp_buff
extension for the purpose that code within this patch has.
Yes I agree, if we can not find an easy way to store the scratch 
registers on the stack, I’ll rework this patch to just store the 
total frame length in xdp_buff, as it will be less and still fit in 
one cache line.
quoted
Daniel/Alexei/John/Jesper/Bjorn,
Daniel/Alexei and input on how to easily allocate two scratch registers 
on the stack from a function like xdp_convert_ctx_access() through the 
verifier state? See above for some more details.

If you are not the right persons, who might be the verifier guru to ask?
quoted
any objections for not having the scratch registers but rather use 
the
stack and update the stack depth to calculate the frame length?

This seems not trivial so I really would like to have an input from 
better
BPF developers than me :)
  
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