Re: [PATCH net v2] ixgbe: fix double clean of tx descriptors with xdp
From: Alexander Duyck <hidden>
Date: 2019-08-22 17:10:16
Also in:
bpf, intel-wired-lan, lkml
On Thu, Aug 22, 2019 at 9:58 AM Ilya Maximets [off-list ref] wrote:
On 22.08.2019 19:38, Alexander Duyck wrote:quoted
On Thu, Aug 22, 2019 at 5:30 AM Ilya Maximets [off-list ref] wrote:quoted
Tx code doesn't clear the descriptors' status after cleaning. So, if the budget is larger than number of used elems in a ring, some descriptors will be accounted twice and xsk_umem_complete_tx will move prod_tail far beyond the prod_head breaking the comletion queue ring. Fix that by limiting the number of descriptors to clean by the number of used descriptors in the tx ring. 'ixgbe_clean_xdp_tx_irq()' function refactored to look more like 'ixgbe_xsk_clean_tx_ring()' since we don't need most of the complications implemented in the regular 'ixgbe_clean_tx_irq()' and we're allowed to directly use 'next_to_clean' and 'next_to_use' indexes. Fixes: 8221c5eba8c1 ("ixgbe: add AF_XDP zero-copy Tx support") Signed-off-by: Ilya Maximets <redacted> --- Version 2: * 'ixgbe_clean_xdp_tx_irq()' refactored to look more like 'ixgbe_xsk_clean_tx_ring()'. drivers/net/ethernet/intel/ixgbe/ixgbe_xsk.c | 34 ++++++++------------ 1 file changed, 13 insertions(+), 21 deletions(-)diff --git a/drivers/net/ethernet/intel/ixgbe/ixgbe_xsk.c b/drivers/net/ethernet/intel/ixgbe/ixgbe_xsk.c index 6b609553329f..d1297660e14a 100644 --- a/drivers/net/ethernet/intel/ixgbe/ixgbe_xsk.c +++ b/drivers/net/ethernet/intel/ixgbe/ixgbe_xsk.c@@ -633,22 +633,23 @@ static void ixgbe_clean_xdp_tx_buffer(struct ixgbe_ring *tx_ring, bool ixgbe_clean_xdp_tx_irq(struct ixgbe_q_vector *q_vector, struct ixgbe_ring *tx_ring, int napi_budget) { + u16 ntc = tx_ring->next_to_clean, ntu = tx_ring->next_to_use; unsigned int total_packets = 0, total_bytes = 0; - u32 i = tx_ring->next_to_clean, xsk_frames = 0; unsigned int budget = q_vector->tx.work_limit; struct xdp_umem *umem = tx_ring->xsk_umem; - union ixgbe_adv_tx_desc *tx_desc; - struct ixgbe_tx_buffer *tx_bi; + u32 xsk_frames = 0; bool xmit_done; - tx_bi = &tx_ring->tx_buffer_info[i]; - tx_desc = IXGBE_TX_DESC(tx_ring, i); - i -= tx_ring->count; + while (likely(ntc != ntu && budget)) {I would say you can get rid of budget entirely. It was only really needed for the regular Tx case where you can have multiple CPUs feeding a single Tx queue and causing a stall. Since we have a 1:1 mapping we should never have more than the Rx budget worth of packets to really process. In addition we can only make one pass through the ring since the ntu value is not updated while running the loop.OK. Will remove.quoted
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+ union ixgbe_adv_tx_desc *tx_desc; + struct ixgbe_tx_buffer *tx_bi; + + tx_desc = IXGBE_TX_DESC(tx_ring, ntc); - do { if (!(tx_desc->wb.status & cpu_to_le32(IXGBE_TXD_STAT_DD))) break; + tx_bi = &tx_ring->tx_buffer_info[ntc];Please don't move this logic into the loop. We were intentionally processing this outside of the loop once and then just doing the increments because it is faster that way. It takes several operations to compute tx_bi based on ntc, whereas just incrementing is a single operation.OK.quoted
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total_bytes += tx_bi->bytecount; total_packets += tx_bi->gso_segs;@@ -659,24 +660,15 @@ bool ixgbe_clean_xdp_tx_irq(struct ixgbe_q_vector *q_vector, tx_bi->xdpf = NULL; - tx_bi++; - tx_desc++; - i++; - if (unlikely(!i)) { - i -= tx_ring->count;So these two lines can probably just be replaced by: if (unlikely(ntc == tx_ring->count)) { ntc = 0;Sure.quoted
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- tx_bi = tx_ring->tx_buffer_info; - tx_desc = IXGBE_TX_DESC(tx_ring, 0); - } - - /* issue prefetch for next Tx descriptor */ - prefetch(tx_desc);Did you just drop the prefetch?I'll keep the prefetch in v3 because, as you fairly mentioned, it's not related to this patch. However, I'm not sure if this prefetch makes any sense here, because there is only one comparison operation between the prefetch and the data usage: while (ntc != ntu) { if (!(tx_desc->wb.status ... <...> prefetch(tx_desc); }
I'm not opposed to dropping the prefetch, but if you are going to do it you should do it in a separate patch.