Thread (69 messages) 69 messages, 5 authors, 2019-10-14

Re: [PATCH v4 1/5] vsock/virtio: limit the memory used per-socket

From: Stefano Garzarella <sgarzare@redhat.com>
Date: 2019-07-30 09:35:48
Also in: kvm, lkml

On Mon, Jul 29, 2019 at 03:10:15PM -0400, Michael S. Tsirkin wrote:
On Mon, Jul 29, 2019 at 06:50:56PM +0200, Stefano Garzarella wrote:
quoted
On Mon, Jul 29, 2019 at 06:19:03PM +0200, Stefano Garzarella wrote:
quoted
On Mon, Jul 29, 2019 at 11:49:02AM -0400, Michael S. Tsirkin wrote:
quoted
On Mon, Jul 29, 2019 at 05:36:56PM +0200, Stefano Garzarella wrote:
quoted
On Mon, Jul 29, 2019 at 10:04:29AM -0400, Michael S. Tsirkin wrote:
quoted
On Wed, Jul 17, 2019 at 01:30:26PM +0200, Stefano Garzarella wrote:
quoted
Since virtio-vsock was introduced, the buffers filled by the host
and pushed to the guest using the vring, are directly queued in
a per-socket list. These buffers are preallocated by the guest
with a fixed size (4 KB).

The maximum amount of memory used by each socket should be
controlled by the credit mechanism.
The default credit available per-socket is 256 KB, but if we use
only 1 byte per packet, the guest can queue up to 262144 of 4 KB
buffers, using up to 1 GB of memory per-socket. In addition, the
guest will continue to fill the vring with new 4 KB free buffers
to avoid starvation of other sockets.

This patch mitigates this issue copying the payload of small
packets (< 128 bytes) into the buffer of last packet queued, in
order to avoid wasting memory.

Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Stefano Garzarella <sgarzare@redhat.com>
This is good enough for net-next, but for net I think we
should figure out how to address the issue completely.
Can we make the accounting precise? What happens to
performance if we do?
In order to do more precise accounting maybe we can use the buffer size,
instead of payload size when we update the credit available.
In this way, the credit available for each socket will reflect the memory
actually used.

I should check better, because I'm not sure what happen if the peer sees
1KB of space available, then it sends 1KB of payload (using a 4KB
buffer).

The other option is to copy each packet in a new buffer like I did in
the v2 [2], but this forces us to make a copy for each packet that does
not fill the entire buffer, perhaps too expensive.

[2] https://patchwork.kernel.org/patch/10938741/


Thanks,
Stefano
Interesting. You are right, and at some level the protocol forces copies.

We could try to detect that the actual memory is getting close to
admin limits and force copies on queued packets after the fact.
Is that practical?
Yes, I think it is doable!
We can decrease the credit available with the buffer size queued, and
when the buffer size of packet to queue is bigger than the credit
available, we can copy it.
quoted
And yes we can extend the credit accounting to include buffer size.
That's a protocol change but maybe it makes sense.
Since we send to the other peer the credit available, maybe this
change can be backwards compatible (I'll check better this).
What I said was wrong.

We send a counter (increased when the user consumes the packets) and the
"buf_alloc" (the max memory allowed) to the other peer.
It makes a difference between a local counter (increased when the
packets are sent) and the remote counter to calculate the credit available:

    u32 virtio_transport_get_credit(struct virtio_vsock_sock *vvs, u32 credit)
    {
    	u32 ret;

    	spin_lock_bh(&vvs->tx_lock);
    	ret = vvs->peer_buf_alloc - (vvs->tx_cnt - vvs->peer_fwd_cnt);
    	if (ret > credit)
    		ret = credit;
    	vvs->tx_cnt += ret;
    	spin_unlock_bh(&vvs->tx_lock);

    	return ret;
    }

Maybe I can play with "buf_alloc" to take care of bytes queued but not
used.

Thanks,
Stefano
Right. And the idea behind it all was that if we send a credit
to remote then we have space for it.
Yes.
I think the basic idea was that if we have actual allocated
memory and can copy data there, then we send the credit to
remote.

Of course that means an extra copy every packet.
So as an optimization, it seems that we just assume
that we will be able to allocate a new buffer.
Yes, we refill the virtqueue when half of the buffers were used.
First this is not the best we can do. We can actually do
allocate memory in the socket before sending credit.
In this case, IIUC we should allocate an entire buffer (4KB),
so we can reuse it if the packet is big.
If packet is small then we copy it there.
If packet is big then we queue the packet,
take the buffer out of socket and add it to the virtqueue.

Second question is what to do about medium sized packets.
Packet is 1K but buffer is 4K, what do we do?
And here I wonder - why don't we add the 3K buffer
to the vq?
This would allow us to have an accurate credit account.

The problem here is the compatibility. Before this series virtio-vsock
and vhost-vsock modules had the RX buffer size hard-coded
(VIRTIO_VSOCK_DEFAULT_RX_BUF_SIZE = 4K). So, if we send a buffer smaller
of 4K, there might be issues.

Maybe it is the time to add add 'features' to virtio-vsock device.

Thanks,
Stefano
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