Thread (20 messages) 20 messages, 6 authors, 2019-04-02

Re: [PATCH bpf-next 2/7] bpf: improve verification speed by droping states

From: Alexei Starovoitov <hidden>
Date: 2019-03-30 03:29:41
Also in: bpf

On Fri, Mar 29, 2019 at 08:12:39PM -0700, Jakub Kicinski wrote:
On Fri, 29 Mar 2019 17:16:07 -0700, Alexei Starovoitov wrote:
quoted
Branch instructions, branch targets and calls in a bpf program are
the places where the verifier remembers states that led to successful
verification of the program.
These states are used to prune brute force program analysis.
For unprivileged programs there is a limit of 64 states per such
'branching' instructions (maximum length is tracked by max_states_per_insn
counter introduced in the previous patch).
Simply reducing this threshold to 32 or lower increases insn_processed
metric to the point that small valid programs get rejected.
For root programs there is no limit and cilium programs can have
max_states_per_insn to be 100 or higher.
Walking 100+ states multiplied by number of 'branching' insns during
verification consumes significant amount of cpu time.
Turned out simple LRU-like mechanism can be used to remove states
that unlikely will be helpful in future search pruning.
This patch introduces hit_cnt and miss_cnt counters:
hit_cnt - this many times this state successfully pruned the search
miss_cnt - this many times this state was not equivalent to other states
(and that other states were added to state list)

The heuristic introduced in this patch is:
if (sl->miss_cnt > sl->hit_cnt * 3 + 3)
  /* drop this state from future considerations */

Higher numbers increase max_states_per_insn (allow more states to be
considered for pruning) and slow verification speed, but do not meaningfully
reduce insn_processed metric.
Lower numbers drop too many states and insn_processed increases too much.
Many different formulas were considered.
This one is simple and works well enough in practice.
(the analysis was done on selftests/progs/* and on cilium programs)

The end result is this heuristic improves verification speed by 10 times.
Large synthetic programs that used to take a second more now take
1/10 of a second.
In cases where max_states_per_insn used to be 100 or more, now it's ~10.

There is a slight increase in insn_processed for cilium progs:
                       before   after
bpf_lb-DLB_L3.o 	1831	1838
bpf_lb-DLB_L4.o 	3029	3218
bpf_lb-DUNKNOWN.o 	1064	1064
bpf_lxc-DDROP_ALL.o	26309	26935
bpf_lxc-DUNKNOWN.o	33517	34439
bpf_netdev.o		9713	9721
bpf_overlay.o		6184	6184
bpf_lcx_jit.o		37335	39389
And 2-3 times improvement in the verification speed.

Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Reviewed-by: Jakub Kicinski <redacted>
quoted
@@ -6182,8 +6185,35 @@ static int is_state_visited(struct bpf_verifier_env *env, int insn_idx)
 				return err;
 			return 1;
 		}
-		sl = sl->next;
 		states_cnt++;
+		sl->miss_cnt++;
+		/* heuristic to determine whether this state is beneficial
+		 * to keep checking from state equivalence point of view.
+		 * Higher numbers increase max_states_per_insn and verification time,
+		 * but do not meaningfully decrease insn_processed.
+		 */
+		if (sl->miss_cnt > sl->hit_cnt * 3 + 3) {
+			/* the state is unlikely to be useful. Remove it to
+			 * speed up verification
+			 */
+			*pprev = sl->next;
+			if (sl->state.frame[0]->regs[0].live & REG_LIVE_DONE) {
+				free_verifier_state(&sl->state, false);
+				kfree(sl);
+				env->peak_states--;
nit: is peak_states always equal to number of states when verifier
     exits?
yes.
I was thinking as a follow up to add peak_states-- in bpf_verifier_env free-ing
logic to check that there are no memory leaks.

Few other follow ups on my todo list:
. write a ton more tests for scalability
. remove few leftover global variables and drop mutex for root
. account all verifier memory in memcg
. may be introduce a limit for peak_states for unpriv
. continue exploring state merging ideas
. introduce explicit rcu_unlock + preempt_enable in the programs
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