On Tue, Oct 11, 2016 at 08:10:07PM +0200, Paolo Abeni wrote:
The first s/g fragment (the head buffer) is not allocated with the page
allocator, so perhaps there is some not too difficult/costly way out of
this.
Keep in mind, there is nothing magic about the 16 SGL limit, other
than we know all hardware supports it. That can be bumped up and most
hardware will support a higher value.
We'd just have to figure out if any hardware breaks, Mellanox and Intel
should be able to respond to that question.
Jason
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