Re: Best way to reduce system call overhead for tun device I/O?
From: David Miller <davem@davemloft.net>
Date: 2016-03-31 21:20:52
From: Tom Herbert <redacted> Date: Thu, 31 Mar 2016 17:18:48 -0400
On Tue, Mar 29, 2016 at 6:40 PM, Guus Sliepen [off-list ref] wrote:quoted
I'm trying to reduce system call overhead when reading/writing to/from a tun device in userspace. For sockets, one can use sendmmsg()/recvmmsg(), but a tun fd is not a socket fd, so this doesn't work. I'm see several options to allow userspace to read/write multiple packets with one syscall: - Implement a TX/RX ring buffer that is mmap()ed, like with AF_PACKET sockets. - Implement a ioctl() to emulate sendmmsg()/recvmmsg(). - Add a flag that can be set using TUNSETIFF that makes regular read()/write() calls handle multiple packets in one go. - Expose a socket fd to userspace, so regular sendmmsg()/recvmmsg() can be used. There is tun_get_socket() which is used internally in the kernel, but this is not exposed to userspace, and doesn't look trivial to do either. What would be the right way to do this?Personally I think tun could benefit greatly if it were implemented as a socket instead of character interface. One thing that could be much better is sending/receiving of meta data attached to skbuf. For instance GSO data could be in ancillary data in a socket instead of inline with packet data as tun seems to be doing now.
Agreed.