Re: [PATCH] sctp: Clean up type-punning in sctp_cmd_t union
From: Neil Horman <nhorman@tuxdriver.com>
Date: 2012-10-26 20:35:15
Also in:
linux-sctp
On Fri, Oct 26, 2012 at 03:12:11PM -0400, Vlad Yasevich wrote:
On 10/26/2012 09:24 AM, Neil Horman wrote:quoted
On Thu, Oct 25, 2012 at 11:48:16PM -0400, Vlad Yasevich wrote:quoted
On 10/25/2012 07:58 PM, Neil Horman wrote:quoted
On Thu, Oct 25, 2012 at 05:42:15PM -0400, Vlad Yasevich wrote:quoted
On 10/25/2012 04:47 PM, Neil Horman wrote:quoted
Lots of points in the sctp_cmd_interpreter function treat the sctp_cmd_t arg as a void pointer, even though they are written as various other types. Theres no need for this as doing so just leads to possible type-punning issues that could cause crashes, and if we remain type-consistent we can actually just remove the void * member of the union entirely. Signed-off-by: Neil Horman <nhorman@tuxdriver.com CC: Vlad Yasevich <redacted> CC: "David S. Miller" <davem@davemloft.net> CC: linux-sctp@vger.kernel.org --- include/net/sctp/command.h | 7 ++++--- include/net/sctp/ulpqueue.h | 2 +- net/sctp/sm_sideeffect.c | 45 ++++++++++++++++++++++----------------------- net/sctp/ulpqueue.c | 3 +-- 4 files changed, 28 insertions(+), 29 deletions(-)diff --git a/include/net/sctp/command.h b/include/net/sctp/command.h index 712b3be..7f1b0f3 100644 --- a/include/net/sctp/command.h +++ b/include/net/sctp/command.h@@ -131,7 +131,6 @@ typedef union { sctp_state_t state; sctp_event_timeout_t to; unsigned long zero; - void *ptr; struct sctp_chunk *chunk; struct sctp_association *asoc; struct sctp_transport *transport;@@ -154,9 +153,12 @@ typedef union { * which takes an __s32 and returns a sctp_arg_t containing the * __s32. So, after foo = SCTP_I32(arg), foo.i32 == arg. */ +#define SCTP_NULL_BYTE 0xAA static inline sctp_arg_t SCTP_NULL(void) { - sctp_arg_t retval; retval.ptr = NULL; return retval; + sctp_arg_t retval; + memset(&retval, SCTP_NULL_BYTE, sizeof(sctp_arg_t)); + return retval;What's this for? Can't we just use retval.zero? -vladMy intent was to highlight any users of sctp_arg_t when SCTP_NULL was passed. My thinking was that the 0xAA byte patern would be a good indicator. Although, admittedly I didn't see the zero argument there. Looking at it though, the zero member of the union is effectively unused. Strictly speaking its used for initalization of sctp_arg_t, but its done somewhat poorly, since theres no guarantee that an unsigned long will be the largest member of that union. Doing the memset guarantees the whole instance is set to a predefined value. I could go either way with this, would you rather we just have SCTP_NULL return retval = { .zero = 0}; or would you rather remove the zero initialization from SCTP_[NO]FORCE, and SCTP_ARG_CONSTRUCTOR and do the memset. I think the memset reduces to a single 64 bit assignment as long as the union doesn't exceed that size anyway, and it ensures that you initalize the whole union's storage if it does in the future. And if we remove the initialization step (I don't see that its needed in the three macros above anyway), then we can remove the zero member as well.You need the initialization step, otherwise things might fail (they did on IA64 a while back). That's why the zero member was added. You can go with memset if you want, but I was primarily wondering why the 0xAA pattern was there.The AA I did was just meant as a pattern marker, so that, should someone use an instance of sctp_arg_t that was passed in as SCTP_NULL(), it would be visually obvious in the stack trace, but I suppose its not really needed given that NULL is equally clear. And since Dave pointed out the lack of optimization opportunity when using a store to an address rather than a register, I think I should probably just revert it and use zero as you initially suggested. The need for the initalization in SCTP_[NO]FORCE and SCTP_ARG_CONSTRUCTOR concerns me though. All its doing is setting part of the storage to zero, and then overwriting it again with whatever type spcific member you're assigning from the corresponding SCTP_* macro. That kind of sounds to me like ia64 might have fallen to some amount of type-punning problem. do you have a link to discussion about that problem?Look at commit 19c7e9ee that introduced this. I don't remember all the details any more, but the problem only occurred on ia64 (probably due its speculative load handling). -vlad
Thanks Vlad, I'll have a look see. Regards Neil