[PATCH] RDS: Fix spinlock recursion for rds over tcp transmit

Subsystems: networking [general], rds - reliable datagram sockets, the rest

STALE5111d

3 messages, 2 authors, 2012-10-09 · open the first message on its own page

[PATCH] RDS: Fix spinlock recursion for rds over tcp transmit

From: Jeff Liu <hidden>
Date: 2012-10-06 05:43:49

Hello,

RDS ping/pong over TCP feature has broke for years(2.6.39 to 3.6.0) since we have to set TCP cork and
call kerenel_sendmsg() to reply a ping requirement which both need to lock "struct sock *sk".
However, this lock has already been hold before our rda_tcp_data_ready() callback is triggerred.
As a result, we always facing spinlock recursion which would resulting in system panic...

Given that RDS ping is a special kind of message, we don't need to reply it as
soon as possible, IMHO, we can schedule it to work queue as a delayed response to
make TCP transport totally works.  Also, I think we can using the system default
work queue to serve it to reduce the possible impact on general TCP transmit.

With below patch, I have run rds-ping(run multiple ping between two hosts at the same time) and
rds-stress(hostA listen, hostB send packets) for half day, it works to me.

Thanks,
-Jeff


Reported-by: Dan Carpenter <redacted>
CC: Venkat Venkatsubra <redacted>
CC: David S. Miller <davem@davemloft.net>
CC: James Morris <redacted>
Signed-off-by: Jie Liu <redacted>

---
 net/rds/send.c |   80 ++++++++++++++++++++++++++++++++++++++++++++++++++++----
 net/rds/tcp.h  |    7 +++++
 2 files changed, 82 insertions(+), 5 deletions(-)
diff --git a/net/rds/send.c b/net/rds/send.c
index 96531d4..011006e 100644
--- a/net/rds/send.c
+++ b/net/rds/send.c
@@ -38,8 +38,10 @@
 #include <linux/list.h>
 #include <linux/ratelimit.h>
 #include <linux/export.h>
+#include <linux/workqueue.h>
 
 #include "rds.h"
+#include "tcp.h"
 
 /* When transmitting messages in rds_send_xmit, we need to emerge from
  * time to time and briefly release the CPU. Otherwise the softlock watchdog
@@ -55,6 +57,12 @@ static int send_batch_count = 64;
 module_param(send_batch_count, int, 0444);
 MODULE_PARM_DESC(send_batch_count, " batch factor when working the send queue");
 
+/* RDS over TCP ping/pong */
+static void rds_tcp_pong_worker(struct work_struct *work);
+static DEFINE_SPINLOCK(rds_tcp_pong_lock);
+static LIST_HEAD(rds_tcp_pong_list);
+static DECLARE_WORK(rds_tcp_pong_work, rds_tcp_pong_worker);
+
 static void rds_send_remove_from_sock(struct list_head *messages, int status);
 
 /*
@@ -1082,11 +1090,7 @@ out:
 	return ret;
 }
 
-/*
- * Reply to a ping packet.
- */
-int
-rds_send_pong(struct rds_connection *conn, __be16 dport)
+static int rds_tcp_send_pong(struct rds_connection *conn, __be16 dport)
 {
 	struct rds_message *rm;
 	unsigned long flags;
@@ -1132,3 +1136,69 @@ out:
 		rds_message_put(rm);
 	return ret;
 }
+
+static void rds_tcp_pong_worker(struct work_struct *work)
+{
+	struct rds_tcp_pong *tp;
+	struct rds_connection *conn;
+	__be16 dport;
+
+	spin_lock(&rds_tcp_pong_lock);
+	if (list_empty(&rds_tcp_pong_list))
+		goto out_unlock;
+
+	/*
+	 * Process on tcp pong once one time to reduce the possbile impact
+	 * on normal transmit.
+	 */
+	tp = list_entry(rds_tcp_pong_list.next, struct rds_tcp_pong, tp_node);
+	conn = tp->tp_conn;
+	dport = tp->tp_dport;
+	list_del(&tp->tp_node);
+	spin_unlock(&rds_tcp_pong_lock);
+
+	kfree(tp);
+	rds_tcp_send_pong(conn, dport);
+	goto out;
+
+out_unlock:
+	spin_unlock(&rds_tcp_pong_lock);
+out:
+	return;
+}
+
+/*
+ * RDS over TCP transport support ping/pong message.  However, it
+ * always resulting in sock spinlock recursion up to 3.7.0.  To solve
+ * this issue, we can shedule it to work queue as a delayed response.
+ * Here we using the system default work queue.
+ */
+int rds_tcp_pong(struct rds_connection *conn, __be16 dport)
+{
+	struct rds_tcp_pong *tp;
+	int ret = 0;
+
+	tp = kmalloc(sizeof(*tp), GFP_ATOMIC);
+	if (!tp) {
+		ret = -ENOMEM;
+		goto out;
+	}
+
+	tp->tp_conn = conn;
+	tp->tp_dport = dport;
+	spin_lock(&rds_tcp_pong_lock);
+	list_add_tail(&tp->tp_node, &rds_tcp_pong_list);
+	spin_unlock(&rds_tcp_pong_lock);
+	schedule_work(&rds_tcp_pong_work);
+
+out:
+	return ret;
+}
+
+/*
+ * Reply to a ping package, TCP only.
+ */
+int rds_send_pong(struct rds_connection *conn, __be16 dport)
+{
+	return rds_tcp_pong(conn, dport);
+}
diff --git a/net/rds/tcp.h b/net/rds/tcp.h
index 9cf2927..c4c7e01 100644
--- a/net/rds/tcp.h
+++ b/net/rds/tcp.h
@@ -3,6 +3,13 @@
 
 #define RDS_TCP_PORT	16385
 
+/* RDS over TCP ping/pong message entry */
+struct rds_tcp_pong {
+	struct list_head	tp_node;
+	struct rds_connection	*tp_conn;
+	__be16			tp_dport;
+};
+
 struct rds_tcp_incoming {
 	struct rds_incoming	ti_inc;
 	struct sk_buff_head	ti_skb_list;
-- 
1.7.9.5

Re: [PATCH] RDS: Fix spinlock recursion for rds over tcp transmit

From: Venkat Venkatsubra <hidden>
Date: 2012-10-08 16:47:25

On 10/6/2012 12:42 AM, Jeff Liu wrote:
quoted hunk
Hello,

RDS ping/pong over TCP feature has broke for years(2.6.39 to 3.6.0) since we have to set TCP cork and
call kerenel_sendmsg() to reply a ping requirement which both need to lock "struct sock *sk".
However, this lock has already been hold before our rda_tcp_data_ready() callback is triggerred.
As a result, we always facing spinlock recursion which would resulting in system panic...

Given that RDS ping is a special kind of message, we don't need to reply it as
soon as possible, IMHO, we can schedule it to work queue as a delayed response to
make TCP transport totally works.  Also, I think we can using the system default
work queue to serve it to reduce the possible impact on general TCP transmit.

With below patch, I have run rds-ping(run multiple ping between two hosts at the same time) and
rds-stress(hostA listen, hostB send packets) for half day, it works to me.

Thanks,
-Jeff


Reported-by: Dan Carpenter<redacted>
CC: Venkat Venkatsubra<redacted>
CC: David S. Miller<davem@davemloft.net>
CC: James Morris<redacted>
Signed-off-by: Jie Liu<redacted>

---
  net/rds/send.c |   80 ++++++++++++++++++++++++++++++++++++++++++++++++++++----
  net/rds/tcp.h  |    7 +++++
  2 files changed, 82 insertions(+), 5 deletions(-)
diff --git a/net/rds/send.c b/net/rds/send.c
index 96531d4..011006e 100644
--- a/net/rds/send.c
+++ b/net/rds/send.c
@@ -38,8 +38,10 @@
  #include<linux/list.h>
  #include<linux/ratelimit.h>
  #include<linux/export.h>
+#include<linux/workqueue.h>

  #include "rds.h"
+#include "tcp.h"

  /* When transmitting messages in rds_send_xmit, we need to emerge from
   * time to time and briefly release the CPU. Otherwise the softlock watchdog
@@ -55,6 +57,12 @@ static int send_batch_count = 64;
  module_param(send_batch_count, int, 0444);
  MODULE_PARM_DESC(send_batch_count, " batch factor when working the send queue");

+/* RDS over TCP ping/pong */
+static void rds_tcp_pong_worker(struct work_struct *work);
+static DEFINE_SPINLOCK(rds_tcp_pong_lock);
+static LIST_HEAD(rds_tcp_pong_list);
+static DECLARE_WORK(rds_tcp_pong_work, rds_tcp_pong_worker);
+
  static void rds_send_remove_from_sock(struct list_head *messages, int status);

  /*
@@ -1082,11 +1090,7 @@ out:
  	return ret;
  }

-/*
- * Reply to a ping packet.
- */
-int
-rds_send_pong(struct rds_connection *conn, __be16 dport)
+static int rds_tcp_send_pong(struct rds_connection *conn, __be16 dport)
  {
  	struct rds_message *rm;
  	unsigned long flags;
@@ -1132,3 +1136,69 @@ out:
  		rds_message_put(rm);
  	return ret;
  }
+
+static void rds_tcp_pong_worker(struct work_struct *work)
+{
+	struct rds_tcp_pong *tp;
+	struct rds_connection *conn;
+	__be16 dport;
+
+	spin_lock(&rds_tcp_pong_lock);
+	if (list_empty(&rds_tcp_pong_list))
+		goto out_unlock;
+
+	/*
+	 * Process on tcp pong once one time to reduce the possbile impact
+	 * on normal transmit.
+	 */
+	tp = list_entry(rds_tcp_pong_list.next, struct rds_tcp_pong, tp_node);
+	conn = tp->tp_conn;
+	dport = tp->tp_dport;
+	list_del(&tp->tp_node);
+	spin_unlock(&rds_tcp_pong_lock);
+
+	kfree(tp);
+	rds_tcp_send_pong(conn, dport);
+	goto out;
+
+out_unlock:
+	spin_unlock(&rds_tcp_pong_lock);
+out:
+	return;
+}
+
+/*
+ * RDS over TCP transport support ping/pong message.  However, it
+ * always resulting in sock spinlock recursion up to 3.7.0.  To solve
+ * this issue, we can shedule it to work queue as a delayed response.
+ * Here we using the system default work queue.
+ */
+int rds_tcp_pong(struct rds_connection *conn, __be16 dport)
+{
+	struct rds_tcp_pong *tp;
+	int ret = 0;
+
+	tp = kmalloc(sizeof(*tp), GFP_ATOMIC);
+	if (!tp) {
+		ret = -ENOMEM;
+		goto out;
+	}
+
+	tp->tp_conn = conn;
+	tp->tp_dport = dport;
+	spin_lock(&rds_tcp_pong_lock);
+	list_add_tail(&tp->tp_node,&rds_tcp_pong_list);
+	spin_unlock(&rds_tcp_pong_lock);
+	schedule_work(&rds_tcp_pong_work);
+
+out:
+	return ret;
+}
+
+/*
+ * Reply to a ping package, TCP only.
+ */
+int rds_send_pong(struct rds_connection *conn, __be16 dport)
+{
+	return rds_tcp_pong(conn, dport);
+}
diff --git a/net/rds/tcp.h b/net/rds/tcp.h
index 9cf2927..c4c7e01 100644
--- a/net/rds/tcp.h
+++ b/net/rds/tcp.h
@@ -3,6 +3,13 @@

  #define RDS_TCP_PORT	16385

+/* RDS over TCP ping/pong message entry */
+struct rds_tcp_pong {
+	struct list_head	tp_node;
+	struct rds_connection	*tp_conn;
+	__be16			tp_dport;
+};
+
  struct rds_tcp_incoming {
  	struct rds_incoming	ti_inc;
  	struct sk_buff_head	ti_skb_list;
Hi Jeff,

I was looking at the history of changes to rds_send_pong.
At one time rds_send_pong did this to transmit the pong message:
       queue_delayed_work(rds_wq, &conn->c_send_w, 0);
instead of the current
       ret = rds_send_xmit(conn);
i.e. the older versions did not have the deadlock problem and used to work once. ;-)

I have suggestions for fixing it in a couple of other ways which you may want to consider
to reduce the amount of code changes in a transport independent layer such as "send.c" for a specific underlying transport (tcp in this case).

1. One option is to move back to the old way for all transports (IB, tcp, loopback) since
queuing delay shouldn't be an issue for a diagnostic tool like rds-ping which is typically used just to test the connectivity
and not for serious performance measurements.

2. The underlying transport such as IB, loopback,TCP tells which method it wants to send the pong: queued way or send immediately.
     And the code change in rds_send_pong could then simply be:
   if (conn->c_flags & QUEUE_PONG)
      queue_delayed_work(rds_wq, &conn->c_send_w,0);
   else
      ret = rds_send_xmit(conn);
(The above example codes are not complete. You will need to propagate this new flag to "conn" from "rds_transport", etc. at connection setup time)

Venkat

Re: [PATCH] RDS: Fix spinlock recursion for rds over tcp transmit

From: Jie Liu <hidden>
Date: 2012-10-09 04:41:01

Hi Venkat,

On 10/09/12 00:47, Venkat Venkatsubra wrote:
On 10/6/2012 12:42 AM, Jeff Liu wrote:
quoted
Hello,

RDS ping/pong over TCP feature has broke for years(2.6.39 to 3.6.0)
since we have to set TCP cork and
call kerenel_sendmsg() to reply a ping requirement which both need to
lock "struct sock *sk".
However, this lock has already been hold before our
rda_tcp_data_ready() callback is triggerred.
As a result, we always facing spinlock recursion which would
resulting in system panic...

Given that RDS ping is a special kind of message, we don't need to
reply it as
soon as possible, IMHO, we can schedule it to work queue as a delayed
response to
make TCP transport totally works.  Also, I think we can using the
system default
work queue to serve it to reduce the possible impact on general TCP
transmit.
Hi Jeff,

I was looking at the history of changes to rds_send_pong.
At one time rds_send_pong did this to transmit the pong message:
       queue_delayed_work(rds_wq, &conn->c_send_w, 0);
instead of the current
       ret = rds_send_xmit(conn);
i.e. the older versions did not have the deadlock problem and used to
work once. ;-)

I have suggestions for fixing it in a couple of other ways which you
may want to consider
to reduce the amount of code changes in a transport independent layer
such as "send.c" for a specific underlying transport (tcp in this case).
Thanks for the feedback!
1. One option is to move back to the old way for all transports (IB,
tcp, loopback) since
queuing delay shouldn't be an issue for a diagnostic tool like
rds-ping which is typically used just to test the connectivity
and not for serious performance measurements.
So I prefer to your first suggestions since I have also tried to fix
this issue in this way at that time, of course, it really works fine. :)
And also, it could keep the code change as little as possible.
I changed my mind to queue pong message to the system default queue as
it might reduce the impact on general RDS TCP transmits,
but I turned out to be a bit overkill and with more code changes.

I'll send out the V2 patch for your review after a little while.

Thanks,
-Jeff
2. The underlying transport such as IB, loopback,TCP tells which
method it wants to send the pong: queued way or send immediately.
     And the code change in rds_send_pong could then simply be:
   if (conn->c_flags & QUEUE_PONG)
      queue_delayed_work(rds_wq, &conn->c_send_w,0);
   else
      ret = rds_send_xmit(conn);
(The above example codes are not complete. You will need to propagate
this new flag to "conn" from "rds_transport", etc. at connection setup
time)

Venkat
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