Re: socket api problem: can't bind an ipv6 socket to ::ffff:0.0.0.0
From: Eric Dumazet <hidden>
Date: 2009-03-17 15:21:55
Felix von Leitner a écrit :
quoted
Sorry, I just don't buy this. You imply that you don't want the overhead of storing IPv6 addresses, but you still get this with ::ffff:0.0.0.0. In fact, now your overhead is even worse since ever IPv4 address will be stored stored and interpreted as IPv6 128 bit address.quoted
If you really care about overhead, run 2 services. Your IPv6 service will only track real IPv6 addresses and will reduce you total overhead.I am worried about the overhead of storing the IPv6 addresses. I am not storing them in the IPv4 case. But the socket code has been rewritten to use IPv6 addresses only, precisely because IPv4-mapped addresses exist.quoted
If you don't care about overhead, just bind a single socket to :: and you will get behavior identical for the ::fff:0.0.0.0 case, but with the added benefit of tracking real ipv6 addresses as well.You probably mean well but please stick to the problem at hand and don't speculate about my app.quoted
Having written support for ::ffff:0.0.0.0, I've always thought it was a bastardized case that didn't provide any benefits. It was like saying: "I've got IPv6 on my system, but I don't really support it, even though I pretend that I do."The app has a command line option to specify which address to bind to. The app understands IPv4 addresses and converts them to ipv4 mapped addresses so it can only deal with sockaddr_in6 when talking to the kernel and does not need to store info on what kind of socket family it is dealing with. If someone specifies 0.0.0.0, it does not work. It's that easy. Now it may be a fascinating side discussion on whether you think IPv4 mapped 0.0.0.0 is useful or not, but rest assured: it is useful to at least one high profile app that is so far running on Linux.quoted
quoted
Why would you say that?Because that case doesn't provide any benefits.You may not see it but it does.quoted
It only has the drawback that you have to deal with ipv4-mapped IPv6 addresses witch is the overhead of the whole thing.That is not a drawback. On the contrary. It greatly simplifies how the app deals with the socket API.quoted
If you are prepared to deal with it, you might as well deal with real ipv6 addresses at the same time and mitigate your overhead somewhat.You are currently proving all the snide remarks by the BSD people about the Linux IP stack true, and the "professionalism" snide remarks of the Solaris people. Great work, man.
Trying to understand why you seem furious, lets try to be pragmatic. Most users of your great program wont have a fix for this until next year. I am afraid you have no choice but change your program, or loose users. Still I dont get your point. Having TCP V6 sockets is much more expensive at kernel level (same for UDP), and bittorrent is known to stress network a bit, so having application use an IPV4 socket where it can is a win for your program getting more users, and computers spend less power. grep TCP /proc/slabinfo tw_sock_TCPv6 0 0 192 21 1 : tunables 0 0 0 : slabdata 0 0 0 TCPv6 140 140 1600 20 8 : tunables 0 0 0 : slabdata 7 7 0 tw_sock_TCP 256 256 128 32 1 : tunables 0 0 0 : slabdata 8 8 0 TCP 197 198 1472 22 8 : tunables 0 0 0 : slabdata 9 9 0 Gasp, OSX having this "::ffff:0.0.0.0" right is probably the reason why more computers run OSX than linux. Sometime dont implement RFC too literally :)