Re: [PATCH net-next] net: ps3_gelic_net: Use napi_alloc_skb() and napi_gro_receive()
From: Simon Horman <horms@kernel.org>
Date: 2025-12-01 10:14:15
Also in:
lkml, netdev
On Sun, Nov 30, 2025 at 08:41:55PM +0100, Florian Fuchs wrote:
Use the napi functions napi_alloc_skb() and napi_gro_receive() instead of netdev_alloc_skb() and netif_receive_skb() for more efficient packet receiving. The switch to napi aware functions increases the RX throughput, reduces the occurrence of retransmissions and improves the resilience against SKB allocation failures. Signed-off-by: Florian Fuchs <redacted> --- Note: This change has been tested on real hardware Sony PS3 (CECHL04 PAL), the patch was tested for many hours, with continuous system load, high network transfer load and injected failslab errors. In my tests, the RX throughput increased up to 100% and reduced the occurrence of retransmissions drastically, with GRO enabled: iperf3 before and after the commit, where PS3 (with this driver) is on the receiving side: Before: [ 5] 0.00-10.00 sec 551 MBytes 462 Mbits/sec receiver After: [ 5] 0.00-10.00 sec 1.09 GBytes 939 Mbits/sec receiver stats from the sending client to the PS3: Before: [ 5] 0.00-10.00 sec 552 MBytes 463 Mbits/sec 3151 sender After: [ 5] 0.00-10.00 sec 1.09 GBytes 940 Mbits/sec 37 sender
Hi Florian, Thanks for the rest results and confirming this has been exercised on real HW. Thinking out loud: * I see that the napi_mode argument to gelic_descr_prepare_rx ensures that napi_alloc_skb() is only called from softirq context. * I see that the driver already calls napi_complete_done() in it's poll callback, a pre-requisite for using napi_alloc_skb(). So as I understand things the use of the NAPI API by this patch is correct. And this provides a nice example of the advantages of using this part of the API. Reviewed-by: Simon Horman <horms@kernel.org>