Thread (20 messages) 20 messages, 4 authors, 2023-07-21

Re: [PATCH v4 00/15] powerpc/objtool: uaccess validation for PPC32 (v4)

From: Peter Zijlstra <peterz@infradead.org>
Date: 2023-07-12 14:24:12
Also in: lkml

On Tue, Jul 11, 2023 at 06:08:26PM +0200, Christophe Leroy wrote:
This series adds UACCESS validation for PPC32. It includes
a dozen of changes to objtool core.

It applies on top of series "Cleanup/Optimise KUAP (v3)"
https://patchwork.ozlabs.org/project/linuxppc-dev/list/?series=363368&state=*
That contains:

+static __always_inline void uaccess_begin_32s(unsigned long addr)
+{
+	unsigned long tmp;
+
+	asm volatile(ASM_MMU_FTR_IFSET(
+		"mfsrin %0, %1;"
+		"rlwinm %0, %0, 0, %2;"
+		"mtsrin %0, %1;"
+		"isync", "", %3)
+		: "=&r"(tmp)
+		: "r"(addr), "i"(~SR_KS), "i"(MMU_FTR_KUAP)
+		: "memory");
+}
+
+static __always_inline void uaccess_end_32s(unsigned long addr)
+{
+	unsigned long tmp;
+
+	asm volatile(ASM_MMU_FTR_IFSET(
+		"mfsrin %0, %1;"
+		"oris %0, %0, %2;"
+		"mtsrin %0, %1;"
+		"isync", "", %3)
+		: "=&r"(tmp)
+		: "r"(addr), "i"(SR_KS >> 16), "i"(MMU_FTR_KUAP)
+		: "memory");
+}

And I am a bit puzzled by the isync placement of uaccess_end, should
that not start with the isync, to ensure completion of the uaccess
region before disabling it?

Or is that not the purpose of the isync?
It is almost mature, performs code analysis for all PPC32.

In this version objtool switch table lookup has been enhanced to
handle nested switch tables.

Most object files are correctly decoded, only a few
'unreachable instruction' warnings remain due to more complex
fonctions which include back and forth jumps or branches.

It allowed to detect some UACCESS mess in a few files. They've been
fixed through other patches.

Changes in v4:
- Split series in two parts, the powerpc uaccess rework is submitted
separately, see https://patchwork.ozlabs.org/project/linuxppc-dev/list/?series=363368&state=*
- Support of UACCESS on all PPC32 including book3s/32 which was missing in v3.
- More elaborated switch tables lookup.
- Patches 2, 7, 8, 9, 10, 11 are new
- Patch 11 in series v3 is now removed.
The patches look eminently reasonable to me; Josh, could you please have
a look?
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