Thread (24 messages) read the whole thread 24 messages, 7 authors, 2023-07-19

Re: [PATCH 1/6] media: v4l2: Add audio capture and output support

From: Takashi Iwai <hidden>
Date: 2023-07-03 13:25:13
Also in: alsa-devel, linux-media, lkml

On Mon, 03 Jul 2023 15:12:55 +0200,
Hans Verkuil wrote:
On 03/07/2023 14:53, Mark Brown wrote:
quoted
On Mon, Jul 03, 2023 at 02:07:10PM +0200, Takashi Iwai wrote:
quoted
Shengjiu Wang wrote:
quoted
quoted
There is no such memory to memory interface defined in ALSA.  Seems
ALSA is not designed for M2M cases.
quoted
There is no restriction to implement memory-to-memory capture in ALSA
framework.  It'd be a matter of the setup of PCM capture source, and
you can create a corresponding kcontrol element to switch the mode or
assign a dedicated PCM substream, for example.  It's just that there
was little demand for that.
Yeah, it's not a terrible idea.  We might use it more if we ever get
better support for DSP audio, routing between the DSP and external
devices if driven from the CPU would be a memory to memory thing.
quoted
I'm not much against adding the audio capture feature to V4L2,
though, if it really makes sense.  But creating a crafted /dev/audio*
doesn't look like a great idea to me, at least.
I've still not looked at the code at all.
My main concern is that these cross-subsystem drivers are a pain to
maintain. So there have to be good reasons to do this.

Also it is kind of weird to have to use the V4L2 API in userspace to
deal with a specific audio conversion. Quite unexpected.

But in the end, that's a decision I can't make.

So I wait for that feedback. Note that if the decision is made that this
can use V4L2, then there is quite a lot more that needs to be done:
documentation, new compliance tests, etc. It's adding a new API, and that
comes with additional work...
All agreed.  Especially in this case, it doesn't have to be in V4L2
API, as it seems.

(Though, the support of audio on V4L2 might be useful if it's closely
tied with the a stream.  But that's another story.)


thanks,

Takashi
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