Thread (15 messages) 15 messages, 2 authors, 2021-08-17

Re: [PATCH v2 1/2] sched/topology: Skip updating masks for non-online nodes

From: Valentin Schneider <hidden>
Date: 2021-07-01 14:28:54
Also in: lkml
Subsystem: scheduler, the rest · Maintainers: Ingo Molnar, Peter Zijlstra, Juri Lelli, Vincent Guittot, Linus Torvalds

On 01/07/21 09:45, Srikar Dronamraju wrote:
quoted hunk ↗ jump to hunk
@@ -1891,12 +1894,30 @@ void sched_init_numa(void)
 void sched_domains_numa_masks_set(unsigned int cpu)
 {
      int node = cpu_to_node(cpu);
-	int i, j;
+	int i, j, empty;

+	empty = cpumask_empty(sched_domains_numa_masks[0][node]);
      for (i = 0; i < sched_domains_numa_levels; i++) {
              for (j = 0; j < nr_node_ids; j++) {
-			if (node_distance(j, node) <= sched_domains_numa_distance[i])
+			if (!node_online(j))
+				continue;
+
+			if (node_distance(j, node) <= sched_domains_numa_distance[i]) {
                              cpumask_set_cpu(cpu, sched_domains_numa_masks[i][j]);
+
+				/*
+				 * We skip updating numa_masks for offline
+				 * nodes. However now that the node is
+				 * finally online, CPUs that were added
+				 * earlier, should now be accommodated into
+				 * newly oneline node's numa mask.
+				 */
+				if (node != j && empty) {
+					cpumask_or(sched_domains_numa_masks[i][node],
+							sched_domains_numa_masks[i][node],
+							sched_domains_numa_masks[0][j]);
+				}
+			}
Hmph, so we're playing games with masks of offline nodes - is that really
necessary? Your modification of sched_init_numa() still scans all of the
nodes (regardless of their online status) to build the distance map, and
that is never updated (sched_init_numa() is pretty much an __init
function).

So AFAICT this is all to cope with topology_span_sane() not applying
'cpu_map' to its masks. That seemed fine to me back when I wrote it, but in
light of having bogus distance values for offline nodes, not so much...

What about the below instead?

---
diff --git a/kernel/sched/topology.c b/kernel/sched/topology.c
index b77ad49dc14f..c2d9caad4aa6 100644
--- a/kernel/sched/topology.c
+++ b/kernel/sched/topology.c
@@ -2075,6 +2075,7 @@ static struct sched_domain *build_sched_domain(struct sched_domain_topology_leve
 static bool topology_span_sane(struct sched_domain_topology_level *tl,
 			      const struct cpumask *cpu_map, int cpu)
 {
+	struct cpumask *intersect = sched_domains_tmpmask;
 	int i;
 
 	/* NUMA levels are allowed to overlap */
@@ -2090,14 +2091,17 @@ static bool topology_span_sane(struct sched_domain_topology_level *tl,
 	for_each_cpu(i, cpu_map) {
 		if (i == cpu)
 			continue;
+
 		/*
-		 * We should 'and' all those masks with 'cpu_map' to exactly
-		 * match the topology we're about to build, but that can only
-		 * remove CPUs, which only lessens our ability to detect
-		 * overlaps
+		 * We shouldn't have to bother with cpu_map here, unfortunately
+		 * some architectures (powerpc says hello) have to deal with
+		 * offline NUMA nodes reporting bogus distance values. This can
+		 * lead to funky NODE domain spans, but since those are offline
+		 * we can mask them out.
 		 */
+		cpumask_and(intersect, tl->mask(cpu), tl->mask(i));
 		if (!cpumask_equal(tl->mask(cpu), tl->mask(i)) &&
-		    cpumask_intersects(tl->mask(cpu), tl->mask(i)))
+		    cpumask_intersects(intersect, cpu_map))
 			return false;
 	}
 
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