Re: [PATCH] powerpc/64s: Fix compiler store ordering to SLB shadow area
From: Michael Ellerman <mpe@ellerman.id.au>
Date: 2018-05-31 14:22:22
Nicholas Piggin [off-list ref] writes:
quoted hunk ↗ jump to hunk
The stores to update the SLB shadow area must be made as they appear in the C code, so that the hypervisor does not see an entry with mismatched vsid and esid. Use WRITE_ONCE for this. GCC has been observed to elide the first store to esid in the update, which means that if the hypervisor interrupts the guest after storing to vsid, it could see an entry with old esid and new vsid, which may possibly result in memory corruption. Signed-off-by: Nicholas Piggin <npiggin@gmail.com> --- arch/powerpc/mm/slb.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)diff --git a/arch/powerpc/mm/slb.c b/arch/powerpc/mm/slb.c index 66577cc66dc9..2f4b33b24b3b 100644 --- a/arch/powerpc/mm/slb.c +++ b/arch/powerpc/mm/slb.c@@ -63,14 +63,14 @@ static inline void slb_shadow_update(unsigned long ea, int ssize, * updating it. No write barriers are needed here, provided * we only update the current CPU's SLB shadow buffer. */ - p->save_area[index].esid = 0; - p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags)); - p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index)); + WRITE_ONCE(p->save_area[index].esid, 0); + WRITE_ONCE(p->save_area[index].vsid, cpu_to_be64(mk_vsid_data(ea, ssize, flags))); + WRITE_ONCE(p->save_area[index].esid, cpu_to_be64(mk_esid_data(ea, ssize, index)));
What's the code-gen for that look like? I suspect it's terrible? Should we just do it in inline-asm I wonder? cheers