Thread (6 messages) flat view 6 messages, 3 authors, 2018-04-04

Re: [PATCH 1/2] powerpc/mm/keys: Move pte bits to correct headers

From: Ram Pai <hidden>
Date: 2018-03-07 20:28:47

On Wed, Mar 07, 2018 at 07:06:44PM +0530, Aneesh Kumar K.V wrote:
quoted hunk ↗ jump to hunk
Memory keys are supported only with hash translation mode. Instead of #ifdef in
generic code move the key related pte bits to respective headers

Signed-off-by: Aneesh Kumar K.V <redacted>
---
 arch/powerpc/include/asm/book3s/64/hash-4k.h  |  7 +++++++
 arch/powerpc/include/asm/book3s/64/hash-64k.h |  7 +++++++
 arch/powerpc/include/asm/book3s/64/pgtable.h  | 19 -------------------
 3 files changed, 14 insertions(+), 19 deletions(-)
diff --git a/arch/powerpc/include/asm/book3s/64/hash-4k.h b/arch/powerpc/include/asm/book3s/64/hash-4k.h
index fc3dc6a93939..4103bfc7c223 100644
--- a/arch/powerpc/include/asm/book3s/64/hash-4k.h
+++ b/arch/powerpc/include/asm/book3s/64/hash-4k.h
@@ -33,6 +33,13 @@
 #define H_PAGE_THP_HUGE 0x0
 #define H_PAGE_COMBO	0x0

+/* memory key bits, only 8 keys supported */
+#define H_PTE_PKEY_BIT0	0
+#define H_PTE_PKEY_BIT1	0
+#define H_PTE_PKEY_BIT2	_RPAGE_RSV3
+#define H_PTE_PKEY_BIT3	_RPAGE_RSV4
+#define H_PTE_PKEY_BIT4	_RPAGE_RSV5
+

If CONFIG_PPC_MEM_KEYS is not defined, all of them have to be 0.  How is
that handled here? 
quoted hunk ↗ jump to hunk
 /* 8 bytes per each pte entry */
 #define H_PTE_FRAG_SIZE_SHIFT  (H_PTE_INDEX_SIZE + 3)
 #define H_PTE_FRAG_NR	(PAGE_SIZE >> H_PTE_FRAG_SIZE_SHIFT)
diff --git a/arch/powerpc/include/asm/book3s/64/hash-64k.h b/arch/powerpc/include/asm/book3s/64/hash-64k.h
index e53728ff29a0..bb880c97b87d 100644
--- a/arch/powerpc/include/asm/book3s/64/hash-64k.h
+++ b/arch/powerpc/include/asm/book3s/64/hash-64k.h
@@ -16,6 +16,13 @@
 #define H_PAGE_BUSY	_RPAGE_RPN44     /* software: PTE & hash are busy */
 #define H_PAGE_HASHPTE	_RPAGE_RPN43	/* PTE has associated HPTE */

+/* memory key bits. */
+#define H_PTE_PKEY_BIT0	_RPAGE_RSV1
+#define H_PTE_PKEY_BIT1	_RPAGE_RSV2
+#define H_PTE_PKEY_BIT2	_RPAGE_RSV3
+#define H_PTE_PKEY_BIT3	_RPAGE_RSV4
+#define H_PTE_PKEY_BIT4	_RPAGE_RSV5
+
same comment as above.

RP
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