Thread (31 messages) 31 messages, 8 authors, 2017-11-28

Re: [PATCH v2 5/5] of/fdt: only store the device node basename in full_name

From: Moritz Fischer <mdf@kernel.org>
Date: 2017-10-19 20:07:47
Also in: linux-devicetree, linux-fpga, lkml

On Thu, Oct 19, 2017 at 11:51:40AM +0300, Pantelis Antoniou wrote:
Hi Rob,
quoted
On Oct 18, 2017, at 21:30 , Rob Herring [off-list ref] wrote:

On Wed, Oct 18, 2017 at 10:53 AM, Pantelis Antoniou
[off-list ref] wrote:
quoted
On Wed, 2017-10-18 at 10:44 -0500, Rob Herring wrote:
quoted
On Wed, Oct 18, 2017 at 10:12 AM, Alan Tull [off-list ref] wrote:
quoted
On Tue, Oct 17, 2017 at 6:51 PM, Frank Rowand [off-list ref] wrote:
quoted
On 10/17/17 14:46, Rob Herring wrote:
quoted
On Tue, Oct 17, 2017 at 4:32 PM, Alan Tull [off-list ref] wrote:
quoted
On Mon, Aug 21, 2017 at 10:16 AM, Rob Herring [off-list ref] wrote:

Hi Rob,
quoted
With dependencies on a statically allocated full path name converted to
use %pOF format specifier, we can store just the basename of node, and
the unflattening of the FDT can be simplified.

This commit will affect the remaining users of full_name. After
analyzing these users, the remaining cases should only change some print
messages. The main users of full_name are providing a name for struct
resource. The resource names shouldn't be important other than providing
/proc/iomem names.

We no longer distinguish between pre and post 0x10 dtb formats as either
a full path or basename will work. However, less than 0x10 formats have
been broken since the conversion to use libfdt (and no one has cared).
The conversion of the unflattening code to be non-recursive also broke
pre 0x10 formats as the populate_node function would return 0 in that
case.

Signed-off-by: Rob Herring <robh@kernel.org>
---
v2:
- rebase to linux-next

drivers/of/fdt.c | 69 +++++++++-----------------------------------------------
1 file changed, 11 insertions(+), 58 deletions(-)
I've just updated to the latest next branch and am finding problems
applying overlays.   Reverting this commit alleviates things.  The
errors I get are:

[   88.498704] OF: overlay: Failed to apply prop @/__symbols__/clk_0
[   88.513447] OF: overlay: apply failed '/__symbols__'
[   88.518423] create_overlay: Failed to create overlay (err=-12)
Frank's series with overlay updates should fix this.
Yes, it does:

 [PATCH v3 11/12] of: overlay: remove a dependency on device node full_name
Thanks for the fast response.  I fetched the dt/next branch to test
this but there are sufficient changes that Pantelis' "OF: DT-Overlay
configfs interface (v7)" is broken now.  I've been adding that
downstream since 4.4.  We're using it as an interface for applying
overlays to program FPGAs.  If we fix it again, is there any chance
that can go upstream now?
With a drive-by posting once every few years, no.
I take offense to that. There's nothing changed in the patch for years.
Reposting the same patch without changes would achieve nothing.
Are you still expecting review comments on it or something?
Furthermore, If something is posted infrequently, then I'm not
inclined to comment or care if the next posting is going to be after I
forget what I previously said (which is not very long).

I'm just saying, don't expect to forward port, post and it will be
accepted. Below is minimally one of the issues that needs to be
addressed.
quoted
quoted
The issue remains that the kernel is not really setup to deal with any
random property or node to be changed at any point in run-time. I
think there needs to be some restrictions around what the overlays can
touch. We can't have it be wide open and then lock things down later
and break users. One example of what you could do is you can only add
sub-trees to whitelisted nodes. That's probably acceptable for your
usecase.
Defining what can and what cannot be changed is not as trivial as a
list of white-listed nodes.
No, but we have to start somewhere and we are not starting with any
change allowed anywhere at anytime. If that is what people want, then
they are going to get to maintain that out of tree.
I am still not sold on this ‘dangerous’ idea. No-one is crazy enough to
suggest overlays to be loadable by an unprivileged user. It’s exactly the
same ‘danger’ as loading a kernel module, while is sure capable of much
greater mischief.
Agreed.
quoted
quoted
In some cases there is a whole node hierarchy being inserted (like in
a FPGA).
Yes, so you'd have a target fpga region. That sounds fine to me. Maybe
its not a static whitelist, but drivers have to register target
nodes/paths.
quoted
In others, it's merely changing a status property to "okay" and
a few device parameters.
That seems fine too. Disabled nodes could be allowed. But what if you
add/change properties on a node that is not disabled? Once a node is
enabled, who is responsible for registering the device?

What about changing a node from enabled to disabled? The kernel would
need to handle that or not allow it.
So it seems a simple whitelist won’t cut it. We’re already talking about
special casing for this or that property.

My argument is that this kind of validation is not part of the core-device tree,
but instead is a policy decision different for each board.
 
quoted
quoted
The real issue is that the kernel has no way to verify that a given
device tree, either at boot time or at overlay application time, is
correct.

When the tree is wrong at boot-time you'll hang (if you're lucky).
If the tree is wrong at run-time you'll get some into some unidentified
funky state.
Or have some security hole or a mechanism for userspace to crash the system.
User-space as in regular users should never have enough privileges to apply an
overlay, same as in loading a kernel module.
quoted
quoted
Finally what is, and what is not 'correct' is not for the kernel to
decide arbitrarily, it's a matter of policy, different for each
use-case.
It is if the kernel will break doing so.
I still haven’t seen a real example of the kernel breaking.

I have seen a lot of cases where the kernel is crashing due to the device
removal path being broken, but those are kernel bugs to fix, not something
to use to hold back functionality that people want to use.
We also have plenty of code that is just not aware of overlays, and
assumes certain parts of the tree to stay static.

I ran into that issue when I tried to add thermal zones via an overlay,
I've been investigating how to fix the thermal framework to work with
overlays since then and have some partially working code.
Currently the thermal framework parses the thermal-zones node at boot,
and assumes this stays static. This breaks with overlays.

I agree we eventually need to fix the parts that break when we use
overlays.
quoted
Rob
Regards

— Pantelis

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Cheers,

Moritz

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