Re: [PATCH 6/6] of/device: populate platform_device (of_device) resource table on allocation
From: Grant Likely <hidden>
Date: 2010-06-10 16:30:26
Also in:
linux-devicetree
On Thu, Jun 10, 2010 at 9:47 AM, Anton Vorontsov [off-list ref] w= rote:
On Thu, Jun 10, 2010 at 09:13:57AM -0600, M. Warner Losh wrote: [...]quoted
: >> I told you several ways of how to improve the code (based on : >> the ideas from drivers/base/, so the ideas aren't even mine, : >> fwiw). : > : > I tend to agree with Anton here. : : The reason I'm confident doing it that way is that it is *not* a : structure. =A0There is no structure relationship between the resource : table and the platform_device other than they are allocated with the : same kzalloc() call. =A0All the code that cares about that is containe=
d
quoted
: within 4 lines of code. =A0I'm resistant to using a structure because =
it
quoted
: is adds an additional 5-6 lines of code to add a structure that won't : be used anywhere else, and is only 4 lines to begin with. I tend to agree with Grant here. =A0The idiom he's using is very wide spread in the industry and works extremely well. =A0It keeps the ugliness confined to a couple of lines and is less ugly than the alternatives for this design pattern. =A0It is a little surprising when you see the code the first time, granted, but I think its expressive power trumps that small surprise.Oh, come on. Both constructions are binary equivalent. So how can people seriously be with *that* code: =A0 =A0 =A0 =A0dev->resource =3D (void *)&dev[1]; which, semantically, is a nonsense and asks for a fix. While =A0 =A0 =A0 =A0dev_obj->dev.resource =3D dev_obj->resource; simply makes sense.
Well, my choices are (without whitespace so as not to bias line count):
A)
struct of_device *alloc_function(int num_res)
{
struct device *ofdev;
struct resource *res;
ofdev =3D kzalloc(sizeof(*ofdev) + (sizeof(*res) * num_res), GFP_KERNEL);
if (!ofdev)
return NULL;
res =3D (struct resource *)&ofdev[1];
...
return ofdev;
}
10 lines of code
B)
struct of_device_object {
struct of_device ofdev;
struct resource resource[0];
};
struct of_device *alloc_function(int num_res)
{
struct of_device_object *ofobj;
struct of_device *ofdev;
struct resource *res;
ofobj =3D kzalloc(sizeof(*ofobj) + (sizeof(*res) * num_res), GFP_KERNEL);
if (!ofobj)
return NULL;
res =3D ofobj->resource;
...
return &ofobj->ofdev;
}
15 lines of code
C)
struct of_device *alloc_function(int num_res)
{
struct device *ofdev;
struct resource *res;
ofdev =3D kzalloc(sizeof(*ofdev), GFP_KERNEL)
if (!ofdev)
return NULL;
res =3D kzalloc((sizeof(*res) * num_res), GFP_KERNEL);
if (!res) {
kfree(ofdev); /* or goto an error unwind label */
return NULL;
}
res =3D (struct resource *)&ofdev[1];
...
return ofdev;
}
15 lines of code, plus an extra few lines at kfree(ofdev) time.
When I look at the three, option A is more concise and clearer in it's
intent to me.
That being said, I'm looking at refactoring to use
platform_device_alloc() instead, which is effectively option C. (which
I'd normally avoid, but it removes otherwise duplicate code from
drivers/of).
g.
--=20
Grant Likely, B.Sc., P.Eng.
Secret Lab Technologies Ltd.