On Wed, 7 Feb 2007, Benjamin Herrenschmidt wrote:
quoted
ps3av: Use a kernel thread to handle the actual video mode setting, as this
involves some quite big delays.
The ps3 fbdev already has it's own kernel thread no ? Why use a second
one ? We could just have the ps3av code keep the delays but be called by
a thread ?
That's another possibility. And since the screen is blanked during mode
change, there's no need to refresh it, and I may even get rid of the call to
ps3fb_flip_ctl() in ps3av.
I'll look into it...
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
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