Thread (10 messages) 10 messages, 6 authors, 1999-11-29

Re: bootloader & head.S weirdness & restructuring

From: Geert Uytterhoeven <hidden>
Date: 1999-11-29 07:12:36

On Sun, 28 Nov 1999, Dan Malek wrote:
Geert Uytterhoeven wrote:
quoted
...... All unused code will be optimized away
by the compiler.
Maybe.  I haven't seen much dead code elimination by
the compiler.  I guess one of the bazillion compiler switch
combinations would do it.  I haven't found a good one yet.
Gcc does since ages, at least for simple cases. Just compile

    extern void f(int);
    extern void g(int);

    void h(int x)
    {
	if (0)
	    g(x);
	else
	    h(x);
    }

with gcc. If you compile with at least -O, the only thing left is the call to
h(). On m68k, we've been using `if (MACH_xxx)' clauses (and also `switch
(MACH_TYPE)' since ages. Remember, the m68k port was the first port and it
started with support for multiple machines nearly in the beginning. In those
times, gcc was not that good yet, but this worked. Take a look at
include/asm-m68k/setup.h to see how we did it.
I have seen some pretty bad code over the past 20 years of my
career, and this stuff isn't even close to bad.  That doesn't
mean I am not going to try to make it better, we just have
to do it carefully because any changes in these files affect
lots of people (and other files).  Just remember that one of
my goals is to build small as possible embedded software that
reduces Flash ROM requirements.  Carrying along stuff like
keyboard and ADB drivers just to resolve some symbols doesn't
help us do this.
Exactly my point. I don't want any ADB stuff compiled in in my kernel neither
:-)

Gr{oetje,eeting}s,

						Geert

--
Geert Uytterhoeven ----------------- Sony Suprastructure Center Europe (SUPC-E)
Geert.Uytterhoeven@sonycom.com ------------------- Sint-Stevens-Woluwestraat 55
Voice +32-2-7248632 Fax +32-2-7262686 ---------------- B-1130 Brussels, Belgium


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