Re: rt2800 tx frame dropping issue.
From: Daniel Santos <hidden>
Date: 2018-12-03 21:46:38
On 11/26/18 3:38 AM, Stanislaw Gruszka wrote:
On Fri, Nov 23, 2018 at 08:45:54PM +0100, Johannes Berg wrote:quoted
On Tue, 2018-11-20 at 15:20 -0600, Daniel Santos wrote:quoted
I believe I have the answer as to why we're getting frames after we stop the queue. I had a little chat about this in #kernelnewbies and some other devs believe it is intentional. There is a race in ieee80211_tx_frags (net/mac80211/tx.c) between releasing local->queue_stop_reason_lock and calling the driver's tx until we lock queue->tx_lock in rt2x00queue_write_tx_frame -- in between these two points the thread can be preempted. So while we stop the queue in one thread, there can be 20 other threads in between that have already checked that the queue was running and have a frame buffer sitting on their stacks.Not 20, only 1 per netdev queue. I suspect that means just 1 per hardware queue, but I don't know how rt2x00 maps netdev queues to hardware queues. If you have lots of netdevs, that might actually be 20, but I suspect that's not what's going on here.quoted
I think it could be fixed with the below patch, but I'm being told that it doesn't need it and that the driver should just *quietly* drop the frame:[snip patch]quoted
Could anybody illuminate for me why this isn't done? I know that there has to be a point where we realize there are too many items in the queue and we can't keep up, but this would seem to be a terrible way to do that. Is it one of those things where it isn't worth the performance degradation? Any insights would be most appreciated!! :)There's just not much point, and doing the locking here will mean it's across _all_ queues, whereas if you have multiple hardware queues you wouldn't really need it. Note that with internal TXQs with fq/codel support etc. we actually have the fq->lock and it's global, and it turns out that's still a better deal than actually doing parallel TX. So this may not matter so much. In any case, while this might solve the problem for the specific case you're thinking about, as soon as you have something else starting or stopping queues from outside the TX path it still wouldn't actually help. By the way, one thing that can likely exacerbate the problem is fragmentation, once you have that you're more likely to trigger lots of frames in close succession. What I would suggest doing in the driver is actually stop the queues once a *threshold* is reached, rather than being full. Say if you have 128 entries in the HW queue, you can stop once you reach 120 (you probably don't really need the other 8 places). If you get a 121st frame, then you can still put it on the queue (until you filled 128), but you can also stop the queue again (stopping queues is idempotent).That what rt2x00 does, but we have 64 entries on tx queues and because of that threshold is small. In: https://bugzilla.kernel.org/show_bug.cgi?id=82751 I proposed increase of queue size to 256 and hence make threshold bigger. However I was concerned about bufferbloat and requested testing from users how this affect latency. Never get testing results :-( Thanks Stanislaw
Hello Stanislaw, I almost managed to get that patch in a build to send to somebody who can reproduce the error in abundance, but they have 15 different people hammer the router to do it and we ended up sending them a few other experimental builds instead. I'm still learning this driver, but I don't see where it creates a struct net_device -- was that something that came out after the driver was originally written? (And maybe gets implicitly created somewhere else?) iiuc, the best way to do this is by setting tx_queue_len while the interface is down (via "ip link") and then allocating the queue when it's brought up. Unless you know of a problem with this approach, I'm planning on making a patch just for that. It will then be easier to tune for an end user's particular application. For instance, if there is a small number of uses who just use a very large amount of bandwidth then buffer bloat could become a problem if it's too high. But for a larger number of users I don't think the buffer bloat probably will matter as much as lost performance from dropping frames and needing to re-request many lost packets at the TCP layer. This would also result in more uplink bandwidth being consumed. BTW, I guess we need that struct net_device object in order to increment tx_dropped properly as well. Thanks, Daniel