Re: [PATCH v1 2/2] cleanup.h: Introduce DEFINE_INACTIVE_GUARD and activate_guard
From: Linus Torvalds <torvalds@linux-foundation.org>
Date: 2024-09-02 18:10:32
Also in:
bpf, lkml
From: Linus Torvalds <torvalds@linux-foundation.org>
Date: 2024-09-02 18:10:32
Also in:
bpf, lkml
On Mon, 2 Sept 2024 at 08:43, Peter Zijlstra [off-list ref] wrote:
and Linus took objection to similar patterns. But perhaps my naming wasn't right.
Well, more of a "this stuff is new, let's start very limited and very clear".
I'm not loving the inactive guard, but I did try to think of a better
model for it, and I can't. I absolutely hate the *example*, though:
void func(bool a)
{
DEFINE_INACTIVE_GUARD(preempt_notrace, myguard);
[...]
if (a) {
might_sleep();
activate_guard(preempt_notrace, myguard)();
}
[ protected code ]
}
because that "protected code" obviously is *NOT* protected code. It's
conditionally protected only in one situation.
Honestly, I still think the guard macros are new enough that we should
strive to avoid them in complicated cases like this. And this *is*
complicated. It *looks* simple, but when even the example that was
given was pure and utter garbage, it's clearly not *actually* simple.
Once some code is sometimes protected, and sometimes isn't, and you
have magic compiler stuff that *hides* it, I'm not sure we should use
the magic compiler stuff.
Linus