Re: [PATCH v3] cpuidle: tegra: Correctly handle result of arm_cpuidle_simple_enter()
From: Dmitry Osipenko <digetx@gmail.com>
Date: 2020-08-24 16:23:01
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24.08.2020 19:02, Jon Hunter пишет:
On 14/08/2020 18:53, Dmitry Osipenko wrote:quoted
09.07.2020 20:35, Dmitry Osipenko пишет:quoted
The enter() callback of CPUIDLE drivers returns index of the entered idle state on success or a negative value on failure. The negative value could any negative value, i.e. it doesn't necessarily needs to be a error code. That's because CPUIDLE core only cares about the fact of failure and not about the reason of the enter() failure. Like every other enter() callback, the arm_cpuidle_simple_enter() returns the entered idle-index on success. Unlike some of other drivers, it never fails. It happened that TEGRA_C1=index=err=0 in the code of cpuidle-tegra driver, and thus, there is no problem for the cpuidle-tegra driver created by the typo in the code which assumes that the arm_cpuidle_simple_enter() returns a error code. The arm_cpuidle_simple_enter() also may return a -ENODEV error if CPU_IDLE is disabled in a kernel's config, but all CPUIDLE drivers are disabled if CPU_IDLE is disabled, including the cpuidle-tegra driver. So we can't ever see the error code from arm_cpuidle_simple_enter() today. Of course the code may get some changes in the future and then the typo may transform into a real bug, so let's correct the typo! The tegra_cpuidle_state_enter() is now changed to make it return the entered idle-index on success and negative error code on fail, which puts it on par with the arm_cpuidle_simple_enter(), making code consistent in regards to the error handling. This patch fixes a minor typo in the code, it doesn't fix any bugs. Signed-off-by: Dmitry Osipenko <digetx@gmail.com> --- Changelog: v3: The tegra_cpuidle_state_enter() now returns entered idle-index on success instead of 0. Hence the error message will be shown by the tegra-cpuidle driver if arm_cpuidle_simple_enter() will ever fail. Again thanks to Jon Hunter!Hello, Jon! Do you see anything else that could be improved in this patch?Sorry for the delay. Looks good to me ... Reviewed-by: Jon Hunter <jonathanh@nvidia.com>
No problems, thank you! :)