Re: [PATCH 1/2] ARM: tegra: Add Tegra124 HDA support
From: Stephen Warren <hidden>
Date: 2014-05-20 23:42:23
Also in:
linux-devicetree
On 05/20/2014 05:28 PM, Dylan Reid wrote:
On Tue, May 20, 2014 at 2:55 PM, Stephen Warren [off-list ref] wrote:quoted
On 05/20/2014 02:37 PM, Dylan Reid wrote:quoted
On Tue, May 20, 2014 at 11:31 AM, Stephen Warren [off-list ref] wrote:quoted
On 05/20/2014 12:24 PM, Stephen Warren wrote:quoted
On 05/19/2014 08:35 PM, Dylan Reid wrote:quoted
Add a device node for the HDA controller found on Tegra124....quoted
quoted
Even after fixing that, I can't play audio on Venice2: root@localhost:~# speaker-test -Dhw:0,3 -c 2 speaker-test 1.0.27.1 Playback device is hw:0,3 Stream parameters are 48000Hz, S16_LE, 2 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 64 to 16384 Period size range from 32 to 8192 Using max buffer size 16384 Periods = 4 was set period_size = 4096 was set buffer_size = 16384 0 - Front Left Write error: -32,Broken pipe Write error: -32,Broken pipe Write error: -32,Broken pipe ^C 1 - Front Right Time per period = 1.799791Thanks for checking Stephen. I'll fix the reset name. This is the state of the tree I used when I tested on Venice2 just now: * ae57dbf - (HEAD) ARM: tegra: venice2 - Enable HDA (2 minutes ago) * 6224524 - ARM: tegra: Add Tegra124 HDA support (2 minutes ago) * 468ca57 - ALSA: hda - Add driver for Tegra SoC HDA (2 minutes ago) * 928099e - ALSA: hda/hdmi - Add Nvidia Tegra124 HDMI support (2 minutes ago) * 701eac4 - clk: tegra124: Enable hda to hdmi clocks (3 minutes ago)Ah, I was missing that clock patch. Hopefully Peter will pick it up for the Tegra clock tree soon. Now I have the same results as Thierry; speaker-test looks like it should be working, yet I don't hear any audio from the monitor. I know the monitor works, since I've used it extensively for testing GeForce GPU HDMI audio.Probably a silly question: Is it un-muted? amixer -c0 cset name='IEC958 Playback Switch' on
Yes (well I used alsamixer interactively, but it's the same thing, I believe)