Re: [PATCH v2 0/3] newidle_balance() PREEMPT_RT latency mitigations
From: Mike Galbraith <hidden>
Date: 2021-05-03 18:53:43
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On Mon, 2021-05-03 at 11:33 -0500, Scott Wood wrote:
On Sun, 2021-05-02 at 05:25 +0200, Mike Galbraith wrote:quoted
On Sat, 2021-05-01 at 17:03 -0500, Scott Wood wrote:quoted
On Thu, 2021-04-29 at 09:12 +0200, Vincent Guittot wrote:quoted
Hi Scott, On Thu, 29 Apr 2021 at 01:28, Scott Wood [off-list ref] wrote:quoted
These patches mitigate latency caused by newidle_balance() on large systems when PREEMPT_RT is enabled, by enabling interrupts when the lock is dropped, and exiting early at various points if an RT task is runnable on the current CPU. On a system with 128 CPUs, these patches dropped latency (as measured by a 12 hour rteval run) from 1045us to 317us (when applied to 5.12.0-rc3-rt3).The patch below has been queued for v5.13 and removed the update of blocked load what seemed to be the major reason for long preempt/irq off during newly idle balance: https://lore.kernel.org/lkml/20210224133007.28644-1-vincent.guittot@linaro.org/ (local) I would be curious to see how it impacts your casesI still get 1000+ ms latencies with those patches applied.If NEWIDLE balancing migrates one task, how does that manage to consume a full *millisecond*, and why would that only be a problem for RT? -Mike (rt tasks don't play !rt balancer here, if CPU goes idle, tough titty)Determining which task to pull is apparently taking that long (again, this is on a 128-cpu system). RT is singled out because that is the config that makes significant tradeoffs to keep latencies down (I expect this would be far from the only possible 1ms+ latency on a non-RT kernel), and there was concern about the overhead of a double context switch when pulling a task to a newidle cpu.
What I think has be going on is that you're running a synchronized RT load, many CPUs go idle as a thundering herd, and meet at focal point busiest. What I was alluding to was that preventing such size scale pile-ups would be way better than poking holes in it for RT to try to sneak through. If pile-up it is, while not particularly likely, the same should happen with normal tasks, wasting cycles generating heat. The main issue I see with these patches is that the resulting number is still so gawd awful as to mean "nope, not rt ready", making the whole exercise look a bit like a noop. -Mike