Thread (38 messages) 38 messages, 9 authors, 2021-07-09

Re: [Linaro-mm-sig] [PATCH v4 0/2] Add p2p via dmabuf to habanalabs

From: Daniel Vetter <hidden>
Date: 2021-07-07 12:54:50
Also in: amd-gfx, dri-devel, linux-media, lkml

On Wed, Jul 7, 2021 at 2:17 PM Christian König
[off-list ref] wrote:
Am 06.07.21 um 14:23 schrieb Daniel Vetter:
quoted
On Tue, Jul 06, 2021 at 02:21:10PM +0200, Christoph Hellwig wrote:
quoted
On Tue, Jul 06, 2021 at 10:40:37AM +0200, Daniel Vetter wrote:
quoted
quoted
Greg, I hope this will be good enough for you to merge this code.
So we're officially going to use dri-devel for technical details review
and then Greg for merging so we don't have to deal with other merge
criteria dri-devel folks have?

I don't expect anything less by now, but it does make the original claim
that drivers/misc will not step all over accelerators folks a complete
farce under the totally-not-a-gpu banner.

This essentially means that for any other accelerator stack that doesn't
fit the dri-devel merge criteria, even if it's acting like a gpu and uses
other gpu driver stuff, you can just send it to Greg and it's good to go.

There's quite a lot of these floating around actually (and many do have
semi-open runtimes, like habanalabs have now too, just not open enough to
be actually useful). It's going to be absolutely lovely having to explain
to these companies in background chats why habanalabs gets away with their
stack and they don't.
FYI, I fully agree with Daniel here.  Habanlabs needs to open up their
runtime if they want to push any additional feature in the kernel.
The current situation is not sustainable.
Before anyone replies: The runtime is open, the compiler is still closed.
This has become the new default for accel driver submissions, I think
mostly because all the interesting bits for non-3d accelerators are in the
accel ISA, and no longer in the runtime. So vendors are fairly happy to
throw in the runtime as a freebie.
Well a compiler and runtime makes things easier, but the real question
is if they are really required for upstreaming a kernel driver?

I mean what we need is to be able to exercise the functionality. So
wouldn't (for example) an assembler be sufficient?
So no one has tried this yet, but I think an assembler, or maybe even
just the full PRM for the ISA is also good enough I think.

I guess in practice everyone just comes with the compiler for a few reasons:
- AMD and Intel are great and release full PRMs for the gpu, but
preparing those takes a lot of time. Often that's done as part of
bring up, to make sure everything is annotated properly, so that all
the necessary bits are included, but none of the future stuff, or
silicon bring-up pieces. So in reality you have the compiler before
you have the isa docs.

- reverse-engineered drivers also tend to have demo compilers before
anything like full ISA docs show up :-) But also the docs tooling they
have are great.

- then there's the case of developing a driver with NDA'd docs. Again
you'll have a compiler as the only real output, there's not going to
be any docs or anything like that.
quoted
It's still incomplete, and it's still useless if you want to actually hack
on the driver stack.
Yeah, when you want to hack on it in the sense of extending it then this
requirement is certainly true.

But as far as I can see userspace don't need to be extendable to justify
a kernel driver. It just needs to have enough glue to thoughtfully
exercise the relevant kernel interfaces.

Applying that to GPUs I think what you need to be able to is to write
shaders, but that doesn't need to be in a higher language requiring a
compiler and runtime. Released opcodes and a low level assembler should
be sufficient.
Yeah I think in theory ISA docs + assembler testcase or whatever is
perfectly fine. In reality anyone who cares enough to do this properly
gets to the demo quality compiler stage first, and so that's what we
take for merging a new stack.

I do disagree that we're only ever asking for this and not more, e.g.
if you come with a new 3d accelator and it's not coming with a
userspace driver as a mesa MR, you have to do some very serious
explaining about wtf you're doing - mesa3d won, pretty much across the
board, as a common project for both vulkan and opengl, and the
justifications for reinventing wheels better be really good here. Also
by the time you've written enough scaffolding to show it integrates in
non-stupid ways into mesa, you practically have a demo-quality driver
stack anyway.

Similar on the display side of things, over the past year consensus
for merge criteria have gone up quite a bit, e.g. there's a patch
floating around to make that clearer:

https://lore.kernel.org/dri-devel/20210706161244.1038592-1-maxime@cerno.tech/ (local)

Of course this doesn't include anything grandfathered in (*cough*
amdvlk *cough*), and also outside of 3d there's clearly no
cross-vendor project that's established enough, media, compute, AI/NN
stuff is all very badly fragmented. That's maybe lamentable, but like
you said not really a reason to reject a kernel driver.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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