Re: [PATCH v3 07/21] md/md-llbitmap: grow the page cache in place for reshape
From: sashiko-bot@kernel.org
Date: 2026-07-28 09:09:46
Thank you for your contribution! Sashiko AI review found 6 potential issue(s) to consider: New issues: - [High] Use-After-Free on `llbitmap->pctl` array during bitmap resize. - [High] Block IO recursion deadlock due to `GFP_KERNEL` allocation under `reconfig_mutex`. - [High] Out-Of-Bounds array access during resize due to stale `chunkshift`. Pre-existing issues: - [High] Divide-by-zero crash in `llbitmap_calculate_chunks` on 32-bit systems due to `chunksize` overflow. - [High] Use-After-Free timer race during `llbitmap_destroy`. - [High] Out-of-Bounds disk write due to missing `BITMAP_DATA_OFFSET` in calculation. --
--- Patch [7]: [PATCH v3 07/21] md/md-llbitmap: grow the page cache in place for reshape ---commit 7e002f8cabd473784285f63600d75c1d7d7d30c4 Author: Yu Kuai [off-list ref] md/md-llbitmap: grow the page cache in place for reshape This patch uses the page-control helpers to grow the llbitmap's cached pages in place for resize and later reshape preparation, instead of rebuilding the whole cache.
quoted hunk ↗ jump to hunk
diff --git a/drivers/md/md-llbitmap.c b/drivers/md/md-llbitmap.c index 4c3fc4b35aff0..1ab9b1689fd80 100644 --- a/drivers/md/md-llbitmap.c +++ b/drivers/md/md-llbitmap.c@@ -416,6 +416,19 @@ static char state_machine[BitStateCount][BitmapActionCount] = { }; static void __llbitmap_flush(struct mddev *mddev); +static void llbitmap_flush(struct mddev *mddev); +static void llbitmap_update_sb(void *data); + +static void llbitmap_calculate_chunks(struct mddev *mddev, sector_t blocks, + unsigned long *chunksize, + unsigned long *chunks) +{ + *chunks = DIV_ROUND_UP_SECTOR_T(blocks, *chunksize); + while (*chunks > mddev->bitmap_info.space << SECTOR_SHIFT) {
[Severity: High] This is a pre-existing issue, but does this calculation allow the on-disk footprint to exceed the reserved space limit? The check ensures *chunks does not exceed mddev->bitmap_info.space, but the on-disk layout includes an additional 1024 bytes (BITMAP_DATA_OFFSET) for the superblock before the raw bitmap state data. When llbitmap_write_page() writes the tail chunks to disk, could it write 1024 bytes past the reserved bitmap region and corrupt adjacent data? [Severity: High] This is a pre-existing issue, but does this loop risk a divide by zero on 32-bit systems? If *chunksize is 32 bits, and the array is extremely large with very small reserved space, *chunksize could shift until it overflows to 0. Would the subsequent call to DIV_ROUND_UP_SECTOR_T(blocks, 0) cause a crash when the sysfs size is written?
+ *chunksize = *chunksize << 1; + *chunks = DIV_ROUND_UP_SECTOR_T(blocks, *chunksize); + } +}
[ ... ]
quoted hunk ↗ jump to hunk
@@ -655,6 +668,48 @@ static unsigned int llbitmap_reserved_pages(struct llbitmap *llbitmap) PAGE_SIZE); } +static int llbitmap_expand_pages(struct llbitmap *llbitmap, + unsigned long chunks) +{ + struct llbitmap_page_ctl **pctl; + unsigned int old_nr_pages = llbitmap->nr_pages; + unsigned int nr_pages = llbitmap_used_pages(llbitmap, chunks); + unsigned int i; + int ret; + + if (nr_pages <= old_nr_pages) + return 0; + + pctl = kcalloc(nr_pages, sizeof(*pctl), GFP_KERNEL);
[Severity: High] Can this allocation trigger a block IO recursion deadlock? This is reached via array_size_store() which acquires mddev_lock() (taking reconfig_mutex) without setting memalloc_noio_save() context. Under memory pressure, GFP_KERNEL can enter direct reclaim and issue I/O writeback to the MD array. If the array superblock needs updating, md_write_start() waits on mddev->sb_wait for MD_SB_CHANGE_PENDING to clear. Since the management thread must clear this flag but blocks trying to acquire reconfig_mutex held by this resizing thread, does this result in a deadlock?
+ if (!pctl)
+ return -ENOMEM;
+
+ if (llbitmap->pctl)
+ memcpy(pctl, llbitmap->pctl,
+ array_size(old_nr_pages, sizeof(*pctl)));
+
+ for (i = old_nr_pages; i < nr_pages; i++) {
+ pctl[i] = llbitmap_alloc_page_ctl(llbitmap, i);
+ if (IS_ERR(pctl[i]))
+ goto err_alloc_ptr;
+ }
+
+ kfree(llbitmap->pctl);
+ llbitmap->pctl = pctl;
[Severity: High]
Could this cause a use-after-free if concurrent IO is happening?
The MD array does not suspend IO for sysfs-triggered resize operations.
The concurrent IO path accesses this array in llbitmap_start_write():
llbitmap_start_write()
llbitmap_raise_barrier(llbitmap, page_start);
This happens without holding mddev->bitmap_info.mutex and without RCU
protection. If the IO path dereferences the array just after this kfree()
completes, will it trigger a panic?
+ llbitmap->nr_pages = nr_pages; + return 0; +
[ ... ]
quoted hunk ↗ jump to hunk
@@ -1171,24 +1254,53 @@ static int llbitmap_create(struct mddev *mddev) static int llbitmap_resize(struct mddev *mddev, sector_t blocks, int chunksize) {
[ ... ]
+ if (reshape) {
+ llbitmap->chunks = max(old_chunks, chunks);
+ } else {
[Severity: High]
Does this cause an out-of-bounds array access during a reshape?
During reshape, this path updates llbitmap->chunks to a potentially larger
capacity but does not update llbitmap->chunkshift.
The active IO path continues to map array offsets to bitmap chunk indices
using the smaller old chunkshift:
llbitmap_start_write()
start = offset >> llbitmap->chunkshift;
...
page_start = (start + BITMAP_DATA_OFFSET) >> PAGE_SHIFT;
Because the old chunkshift maps to a larger number of total chunks than the
new chunks capacity (which was reduced by doubling bitmap_chunksize), could
an IO towards the end of the new array compute a page_start index that
exceeds the capacity of the newly reallocated llbitmap->pctl array?
+ if (blocks < old_blocks && chunks < old_chunks) + llbitmap_mark_range(llbitmap, chunks, old_chunks - 1, + BitUnwritten); + mddev->bitmap_info.chunksize = bitmap_chunksize; + llbitmap->chunks = chunks; + llbitmap->sync_size = blocks; + llbitmap_update_sb(llbitmap); + } + __llbitmap_flush(mddev); + mutex_unlock(&mddev->bitmap_info.mutex); return 0;
[Severity: High]
This is a pre-existing issue, but is there a use-after-free race between
llbitmap_destroy() and the daemon work queue?
llbitmap_destroy() deletes the timer and then flushes the workqueue:
llbitmap_destroy()
timer_delete_sync(&llbitmap->pending_timer);
flush_workqueue(md_llbitmap_io_wq);
If md_llbitmap_daemon_fn() is actively executing in the workqueue while
teardown happens, the timer is not pending, so timer_delete_sync() returns
immediately.
The running daemon work then evaluates restart = true and re-arms the timer:
md_llbitmap_daemon_fn()
if (restart)
mod_timer(&llbitmap->pending_timer, ...);
Could flush_workqueue() complete, allowing llbitmap_destroy() to free the
llbitmap structure, while the re-armed timer later fires and accesses the
freed memory?
+ +out: + mutex_unlock(&mddev->bitmap_info.mutex); + return ret; }
-- Sashiko AI review · https://sashiko.dev/#/patchset/cover.1785206690.git.yukuai@fygo.io?part=7