Re: raid resync speed
From: Bernd Schubert <hidden>
Date: 2014-03-27 16:08:38
Sorry for the late reply, I'm busy with work... On 03/20/2014 07:44 PM, Stan Hoeppner wrote:
On 3/20/2014 10:35 AM, Bernd Schubert wrote:quoted
On 3/20/2014 9:35 AM, Stan Hoeppner wrote:quoted
Yes. The article gives 16384 and 32768 as examples for stripe_cache_size. Such high values tend to reduce throughput instead of increasing it. Never use a value above 2048 with rust, and 1024 is usually optimal for 7.2K drives. Only go 4096 or higher with SSDs. In addition, high values eat huge amounts of memory. The formula is:quoted
Why should the stripe-cache size differ between SSDs and rotating disks?I won't discuss "should" as that makes this a subjective discussion. I'll discuss this objectively, discuss what md does, not what it "should" do or could do. I'll answer your question with a question: Why does the total stripe cache memory differ, doubling between 4 drives and 8 drives, or 8 drives and 16 drives, to maintain the same per drive throughput? The answer to both this question and your question is the same answer. As the total write bandwidth of the array increases, so must the total stripe cache buffer space. stripe_cache_size of 1024 is usually optimal for SATA drives with measured 100MB/s throughput, and 4096 is usually optimal for SSDs with 400MB/s measured write throughput. The bandwidth numbers include parity block writes.
Did you also consider that you simply need more stripe-heads (struct stripe_head) to get complete stripes with more drives?
array(s) bandwidth MB/s stripe_cache_size cache MB 12x 100MB/s Rust 1200 1024 48 16x 100MB/s Rust 1600 1024 64 32x 100MB/s Rust 3200 1024 128 3x 400MB/s SSD 1200 4096 48 4x 400MB/s SSD 1600 4096 64 8x 400MB/s SSD 3200 4096 128 As is clearly demonstrated, there is a direct relationship between cache size and total write bandwidth. The number of drives and drive type is irrelevant. It's the aggregate write bandwidth that matters.
What is the meaning of "cache MB"? It does not seem to come from this calculation:
memory = conf->max_nr_stripes * (sizeof(struct stripe_head) + max_disks * ((sizeof(struct bio) + PAGE_SIZE))) / 1024;
...
printk(KERN_INFO "md/raid:%s: allocated %dkB\n", mdname(mddev), memory);
Whether this "should" be this way is something for developers to debate. I'm simply demonstrating how it "is" currently.
Well, somehow I only see two different stripe-cache size values in your numbers. Then the given bandwidth seems to be theoretical value, based on num-drives * performance-per-drive. Redundancy drives are also missing in that calculation. And then the value of "cache MB" is also unclear. So I'm sorry, but don't see any "simply demonstrating".
quoted
Did you ever try to figure out yourself why it got slower with higher values? I profiled that in the past and it was a CPU/memory limitation - the md thread went to 100%, searching for stripe-heads.This may be true at the limits, but going from 512 to 1024 to 2048 to 4096 with a 3 disk rust array isn't going to peak the CPU. And somewhere with this setup, usually between 1024 and 2048, throughput will begin to tail off, even with plenty of CPU and memory B/W remaining.
Sorry, not in my experience. So it would be interesting to see real measused values. But then I definitely never tested raid6 with 3 drives, as this only provides a single data drive.
quoted
So I really wonder how you got the impression that the stripe cache size should have different values for differnt kinds of drives.Because higher aggregate throughputs require higher stripe_cache_size values, and some drive types (SSDs) have significantly higher throughput than others (rust), usually [3|4] to 1 for discrete SSDs, much greater for PCIe SSDs.
As I said, it would be interesting to see real numbers and profiling data. Cheers, Bernd