Re: possibly silly question (raid failover)
From: David Brown <hidden>
Date: 2011-11-02 11:27:59
On 02/11/2011 08:02, keld@keldix.com wrote:
On Wed, Nov 02, 2011 at 12:48:16PM +1100, NeilBrown wrote:quoted
On Wed, 2 Nov 2011 02:37:56 +0100 keld@keldix.com wrote:quoted
On Wed, Nov 02, 2011 at 09:25:26AM +1100, NeilBrown wrote:quoted
On Tue, 1 Nov 2011 23:15:39 +0100 keld@keldix.com wrote:quoted
On Tue, Nov 01, 2011 at 04:13:26PM -0400, Miles Fidelman wrote:quoted
David Brown wrote:quoted
No, md RAID10 does /not/ offer more redundancy than RAID1. You are right that md RAID10 offers more than RAID1 (or traditional RAID0 over RAID1 sets) - but it is a convenience and performance benefit, not a redundancy benefit. In particular, it lets you build RAID10 from any number of disks, not just two. And it lets you stripe over all disks, improving performance for some loads (though not /all/ loads - if you have lots of concurrent small reads, you may be faster using plain RAID1).In fact raid10 mas a bit less redundancy than raid1+0. It is as far as I know built as raid0+1 with a disk layout where you can only loose eg 1 out of 4 disks, while raid1+0 in some cases can loose 2 disks out of 4.With md/raid10 you can in some case lose 2 out of 4 disks and survive, just like raid1+0.OK, in which cases, and when is this not the case? best regards keld"just like raid1+0"No, that is not the case AFAIK. Eg the layout of raid10,f2 with 4 disks is "just like raid0+1".
And raid0+1 can also survive two disk failures in some cases. It boils down to this - if you have a two-way mirror (RAID1, RAID10, RAID1+0, RAID0+1), then you can keep losing disks unless you lose both copies of part of your data. Look at the layout diagrams on <http://en.wikipedia.org/wiki/Non-standard_RAID_levels#Linux_MD_RAID_10> for the four drive cases. You can lose disk 1 and 3, or disk 2 and 4, in either the "near 2" or the "far 2" cases. But if you lose disks 1 and 2, or disks 3 and 4, your data is gone: RAID10,n2, or RAID1+0 (stripe of mirrors) : Good array Lost 1+3 (OK) Lost 1+2 (Dead) A1 A1 A2 A2 x A1 x A2 x x A2 A2 A3 A3 A4 A4 x A3 x A4 x x A4 A4 A5 A5 A6 A6 x A5 x A6 x x A6 A6 A7 A7 A8 A8 x A7 x A8 x x A8 A8 RAID10,f2 : Good array Lost 1+3 (OK) Lost 1+2 (Dead) A1 A2 A3 A4 x A2 x A4 x x A3 A4 A5 A6 A7 A8 x A6 x A8 x x A7 A8 .... A4 A1 A2 A3 x A1 x A3 x x A2 A3 A8 A5 A6 A7 x A5 x A7 x x A6 A7 RAID10,02 : Good array Lost 1+3 (OK) Lost 1+2 (Dead) A1 A2 A3 A4 x A2 x A4 x x A3 A4 A4 A1 A2 A3 x A1 x A3 x x A2 A3 A5 A6 A7 A8 x A6 x A8 x x A7 A8 A8 A5 A6 A7 x A5 x A7 x x A6 A7 RAID0+1 (mirror of stripes) : Good array Lost 1+3 (Dead) Lost 1+2 (OK) A1 A2 A1 A2 x A2 x A2 x x A1 A2 A3 A4 A3 A4 x A4 x A4 x x A3 A4 A5 A6 A5 A6 x A6 x A6 x x A5 A6 A7 A8 A7 A8 x A8 x A8 x x A7 A8