Re: [PATCH v2 03/14] perf report: create real callchain entries for inlined frames
From: Namhyung Kim <namhyung@kernel.org>
Date: 2017-09-07 15:16:57
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On Fri, Sep 8, 2017 at 12:05 AM, Milian Wolff [off-list ref] wrote:
On Thursday, September 7, 2017 4:58:53 PM CEST Namhyung Kim wrote:quoted
Hi Milian,Hey Namhyung!quoted
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@@ -511,10 +563,63 @@ void inline_node__delete(struct inline_node*node) list_for_each_entry_safe(ilist, tmp, &node->val, list) { list_del_init(&ilist->list); - zfree(&ilist->filename); - zfree(&ilist->funcname); + zfree(&ilist->srcline); + // only the inlined symbols are owned by the list + if (ilist->symbol && ilist->symbol->inlined) + symbol__delete(ilist->symbol);Existing symbols are released at this moment.Thanks for the review, I'll try to look into these issues once I have more time again.OK, so I just dug into this part of the patch again. I don't think it's actually a problem after all: When an inline node reuses the real symbol, that symbol won't have its `inlined` member set to true. Thus these symbols will never get deleted by inline_node__delete.But ilist->symbol is a dangling pointer so accessing ->inlined would be a problem, no?Sorry, but I can't follow. Why would it be a dangling pointer? Note, again, that I've tested this with both valgrind and ASAN and neither reports any issues about this code.
IIUC, ilist->symbol can point an existing symbol. And all existing symbols are freed before calling inline_node__delete(). I don't know why valgrind or asan didn't catch anything.. maybe I'm missing something. -- Thanks, Namhyung