Thread (1 message) 1 message, 1 author, 2012-02-02

Re: [Lsf-pc] [LSF/MM TOPIC] end-to-end data and metadata corruption detection

From: Andreas Dilger <hidden>
Date: 2012-02-02 19:46:55
Also in: linux-fsdevel, linux-scsi

On 2012-02-02, at 12:26, Andrea Arcangeli [off-list ref] wrote:
On Thu, Feb 02, 2012 at 10:04:59AM +0100, Bernd Schubert wrote:
quoted
I think the point for network file systems is that they can reuse the 
disk-checksum for network verification. So instead of calculating a 
checksum for network and disk, just use one for both. The checksum also 
is supposed to be cached in memory, as that avoids re-calculation for 
other clients.

1)
client-1: sends data and checksum

server: Receives those data and verifies the checksum -> network 
transfer was ok, sends data and checksum to disk

2)
client-2 ... client-N: Ask for those data

server:  send cached data and cached checksum

client-2 ... client-N: Receive data and verify checksum


So the hole point of caching checksums is to avoid the server needs to 
recalculate those for dozens of clients. Recalculating checksums simply 
does not scale with an increasing number of clients, which want to read 
data processed by another client.
This makes sense indeed. My argument was only about the exposure of
the storage hw format cksum to userland (through some new ioctl for
further userland verification of the pagecache data in the client
pagecache, done by whatever program is reading from the cache). The
network fs client lives in kernel, the network fs server lives in
kernel, so no need to expose the cksum to userland to do what you
described above.

I meant if we can't trust the pagecache to be correct (after the
network fs client code already checked the cksum cached by the server
and sent to the client along the server cached data), I don't see much
value added through a further verification by the userland program
running on the client and accessing pagecache in the client. If we
can't trust client pagecache to be safe against memory bitflips or
software bugs, we can hardly trust the anonymous memory too.
For servers, and clients to a lesser extent, the data may reside in cache for a long time. I agree that in many cases the data will be used immediately after the kernel verifies the data checksum from disk, but for long-lived data the change of accidental corruption (bit flip, bad pointer, other software bug) increases.

For our own checksum implementation in Lustre, we are planning to keep the checksum attached to the pages in cache on both the client and server, along with a "last checked" time, and periodically revalidate the in-memory checksum.

As Bernd states, this dramatically reduces the checksum overhead on the server, and avoids duplicate checksum calculations for the disk and network transfers if the same algorithms can be used for both. 

Cheers, Andreas
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