Re: [RFC][PATCH 0/3] sched: User Managed Concurrency Groups
From: Peter Zijlstra <peterz@infradead.org>
Date: 2021-12-15 17:55:13
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On Wed, Dec 15, 2021 at 01:49:28PM +0000, Matthew Wilcox wrote:
On Wed, Dec 15, 2021 at 11:44:49AM +0100, Peter Zijlstra wrote:quoted
On Tue, Dec 14, 2021 at 07:46:25PM -0800, Peter Oskolkov wrote:quoted
Anyway, I'll test your patchset over the next week or so and let you know if anything really needed is missing (other than waking an idle server if there is one on a worker wakeup; this piece is definitely needed).Right, so the problem I'm having is that a single idle server ptr like before can trivially miss waking annother idle server. Suppose: umcg::idle_server_tid_ptr Then the enqueue_and_wake() thing from the last patch would: idle_server_tid = xchg((pid_t __user *)self->idle_server_tid_ptr, 0); to consume the tid, and then use that to enqueue and wake. But what if a second wakeup happens right after that? There might be a second idle server, but we'll never find it, because userspace hasn't had time to update the field again. Alternatively, we do a linked list of servers, but then every such wakeup needs to iterate the whole list, looking for one that has UMCG_TF_IDLE set, or something like that, but that lookup is bad for performance. So I'm really not sure what way to go yet.1. Linked lists are fugly and bad for the CPU.
Absolutely.. although a stack might work, except for that ABA issue (and contention).
2. I'm not sure how big the 'N' in 'M:N' is supposed to be. Might be one per hardware thread? So it could be hundreds-to-thousands, depending on the scale of system.
Typically yes, one server task per hardware thread. Now, I'm also fairly sure you don't want excessive cross-node traffic for this stuff, so that puts a limit on things as well.
3. The interface between user-kernel could be an array of idle tids, maybe 16 entries long (16 * 4 = 64 bytes, just one cacheline). As a server finishes work, it looks for a 0 tid in the batch and stores its tid in the slot (cmpxchg, I guess, since the array will be shared between processes). If there are no free slots in the array, then we definitely have 16 threads already waiting for work, so it can park itself in whatever data structure userspace wants to use to manage idle servers. It's up to userspace to decide when to repopulate the array of available servers from its data structure of idle servers.
Right, a tid array might work. Could even have userspace specify the length, then it can do the trade-offs all on it's own. Either a fixed location for each server and a larger array, or clever things, whatever they want. I suppose I'll code up the variable length array, we have space for that.