On 05.02.20 13:51, Segher Boessenkool wrote:
On Tue, Feb 04, 2020 at 02:38:51PM +0100, David Hildenbrand wrote:
quoted
On 04.02.20 14:13, Segher Boessenkool wrote:
quoted
On Tue, Feb 04, 2020 at 01:41:06PM +0100, David Hildenbrand wrote:
quoted
It's a pattern commonly used in compilers and emulators to calculate the
number of bytes to the next block/alignment. (we're missing a macro
(like we have ALIGN_UP/IS_ALIGNED) for that - but it's hard to come up
with a good name (e.g., SIZE_TO_NEXT_ALIGN) .
quoted
quoted
You can just write the easy to understand
... ALIGN_UP(x) - x ...
you mean
ALIGN_UP(x, PAGES_PER_SECTION) - x
but ...
quoted
which is better *without* having a separate name. Does that not
generate good machine code for you?
1. There is no ALIGN_UP. "SECTION_ALIGN_UP(x) - x" would be possible
Erm, you started it ;-)
Yeah, I was thinking in the wrong code base :)
quoted
2. It would be wrong if x is already aligned.
e.g., let's use 4096 for simplicity as we all know that value by heart
(for both x and the block size).
a) -(4096 | -4096) -> 4096
b) #define ALIGN_UP(x, a) ((x + a - 1) & -(a))
ALIGN_UP(4096, 4096) - 4096 -> 0
Not as easy as it seems ...
If you always want to return a number >= 1, it it simply
ALIGN_UP(x + 1) - x
I'm sorry to have to correct you again for some corner cases:
ALIGN_UP(1, 4096) - 4096 = 0
Again, not as easy as it seems ...
--
Thanks,
David / dhildenb