Re: [PATCH] mm: slowly shrink slabs with a relatively small number of objects
From: Roman Gushchin <hidden>
Date: 2018-08-31 21:32:02
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On Fri, Aug 31, 2018 at 05:15:39PM -0400, Rik van Riel wrote:
On Fri, 2018-08-31 at 13:34 -0700, Roman Gushchin wrote:quoted
diff --git a/mm/vmscan.c b/mm/vmscan.c index fa2c150ab7b9..c910cf6bf606 100644 --- a/mm/vmscan.c +++ b/mm/vmscan.c@@ -476,6 +476,10 @@ static unsigned long do_shrink_slab(structshrink_control *shrinkctl, delta = freeable >> priority; delta *= 4; do_div(delta, shrinker->seeks); + + if (delta == 0 && freeable > 0) + delta = min(freeable, batch_size); + total_scan += delta; if (total_scan < 0) { pr_err("shrink_slab: %pF negative objects to delete nr=%ld\n",I agree that we need to shrink slabs with fewer than 4096 objects, but do we want to put more pressure on a slab the moment it drops below 4096 than we applied when it had just over 4096 objects on it? With this patch, a slab with 5000 objects on it will get 1 item scanned, while a slab with 4000 objects on it will see shrinker->batch or SHRINK_BATCH objects scanned every time. I don't know if this would cause any issues, just something to ponder.
Hm, fair enough. So, basically we can always do
delta = max(delta, min(freeable, batch_size));
Does it look better?
If nobody things this is a problem, you can give the patch my: Acked-by: Rik van Riel <riel@surriel.com>
Thanks!