Thread (20 messages) 20 messages, 9 authors, 2011-07-08

Re: [PATCH] slub: reduce overhead of slub_debug

From: Ben Greear <hidden>
Date: 2011-07-07 18:30:39
Also in: lkml

On 07/07/2011 11:17 AM, Christoph Lameter wrote:
On Thu, 7 Jul 2011, Pekka Enberg wrote:
quoted
Looks good to me. Christoph, David, ?
The reason debug code is there is because it is useless overhead typically
not needed. There is no point in optimizing the code that is not run in
production environments unless there are gross performance issues that
make debugging difficult. A performance patch for debugging would have to
cause significant performance improvements. This patch does not do that
nor was there such an issue to be addressed in the first place.
The more painful you make it, the less likely folks are to use it
in environments that actually reproduce bugs, so I think it's quite
short-sighted to reject such performance improvements out of hand.

And what if some production machine has funny crashes in a specific
work-load....wouldn't it be nice if it could enable debugging and
still perform well enough to do it's job?

Thanks,
Ben


-- 
Ben Greear [off-list ref]
Candela Technologies Inc  http://www.candelatech.com

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