[STABLE v5.15-v5.10 4/6] HID: steam: Rearrange teardown sequence

From
Lee Jones <lee@kernel.org>
Date
2026-10-13 09:12:58
Also in
lkml, stable
Reply to
Lee Jones, 2026-10-13
From: Vicki Pfau <vi@endrift.com>

[ Upstream commit ddce9641ce924ed91ec8304577e463823a29ffaf ]

This fixes a narrow window during the teardown sequence where callbacks
could still be scheduled during cleanup that would then have a dangling
pointer to the now-freed steam struct.

This also puts work canceling for rumble and mode switch in
steam_unregister, as that shouldn't persist while the client hdev is open.

Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <redacted>
[Lee: Omit rumble_work, coalesce_rumble_work and mode_switch
      cancellation as e133dc99fc07 and 1d4549fd1115 are not present]
Signed-off-by: Lee Jones <lee@kernel.org>
---
 drivers/hid/hid-steam.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index a856276b6c2c..628e4ef72b81 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -829,15 +829,16 @@ static void steam_remove(struct hid_device *hdev)
 		return;
 	}
 
+	hid_hw_close(hdev);
 	hid_destroy_device(steam->client_hdev);
+	steam->client_hdev = NULL;
 	steam->client_opened = 0;
 	cancel_work_sync(&steam->work_connect);
 	if (steam->quirks & STEAM_QUIRK_WIRELESS) {
 		hid_info(hdev, "Steam wireless receiver disconnected");
 	}
-	hid_hw_close(hdev);
-	hid_hw_stop(hdev);
 	steam_unregister(steam);
+	hid_hw_stop(hdev);
 }
 
 static void steam_do_connect_event(struct steam_device *steam, bool connected)
-- 
2.56.0.385.gd3acb90ef8-goog
Thread (11 messages) 11 messages, 3 authors, last reply 2026-10-14
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