Thread (7 messages) 7 messages, 2 authors, 6d ago

Re: [PATCH v16 1/4] HID: nintendo: Add preliminary Switch 2 controller driver

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From: sashiko-bot@kernel.org
Date: 2026-10-06 06:30:01

Thank you for your contribution! Sashiko AI review found 3 potential issue(s) to consider:
- [High] hid: cyclic dependency in devm_led_classdev_register causes memory leak and UAF
- [High] usb: teardown ordering allows concurrent schedule_work to cause Use-After-Free
- [High] hid: AB-BA deadlock between ns2->lock and cancel_work_sync during detach
--

commit dd9a3840e4c8766d649b2e556df7f9b3f872ec43
Author: Vicki Pfau [off-list ref]

HID: nintendo: Add preliminary Switch 2 controller driver

This commit adds a new preliminary driver for Nintendo Switch 2 controllers.
It introduces a split-driver approach handling standard HID events alongside
an unusual configuration interface over USB. Support includes general inputs
for various Nintendo controllers but defers IMU, rumble, and battery setups.
quoted hunk ↗ jump to hunk
diff --git a/drivers/hid/hid-nintendo-switch2-usb.c b/drivers/hid/hid-nintendo-switch2-usb.c
new file mode 100644
index 0000000000000..8b3b6841035d0
--- /dev/null
+++ b/drivers/hid/hid-nintendo-switch2-usb.c
[ ... ]
+static void switch2_bulk_in(struct urb *urb)
+{
[ ... ]
quoted hunk ↗ jump to hunk
+	spin_unlock_irqrestore(&ns2_usb->bulk_in_lock, flags);
+
+	if (schedule)
+		schedule_work(&ns2_usb->message_in_work);
+}
[ ... ]
+static void switch2_usb_free_in_urbs(struct switch2_usb *ns2_usb)
+{
[ ... ]
quoted hunk ↗ jump to hunk
+	spin_lock_irqsave(&ns2_usb->bulk_in_lock, flags);
+	ns2_usb->shutdown = true;
+	spin_unlock_irqrestore(&ns2_usb->bulk_in_lock, flags);
+
+	cancel_work_sync(&ns2_usb->message_in_work);
+
+	usb_kill_anchored_urbs(&ns2_usb->bulk_in_anchor);
[Severity: High]
Does the current teardown ordering in switch2_usb_free_in_urbs() allow a
concurrent URB completion to queue work after cancellation?

In switch2_bulk_in(), if a completion handler reads ns2_usb->shutdown as
false but gets preempted before calling schedule_work(), the teardown path
could proceed to call cancel_work_sync(). Since the work isn't queued yet,
cancel_work_sync() returns immediately.

Then usb_kill_anchored_urbs() waits for the URB completion, which finally
resumes and queues the work using schedule_work().

When this work executes later, could it access freed ns2_usb memory and
cause a use-after-free?

[ ... ]
+static void switch2_usb_shutdown(struct switch2_cfg_intf *intf)
+{
[ ... ]
quoted hunk ↗ jump to hunk
+	spin_lock_irqsave(&ns2_usb->bulk_in_lock, flags);
+	ns2_usb->shutdown = true;
+	spin_unlock_irqrestore(&ns2_usb->bulk_in_lock, flags);
+
+	cancel_work_sync(&ns2_usb->message_in_work);
+
+	usb_kill_anchored_urbs(&ns2_usb->bulk_in_anchor);
+	spin_lock_irqsave(&ns2_usb->bulk_in_lock, flags);
quoted hunk ↗ jump to hunk
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index b1fcf3e5767ba..c31ded267be76 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
[ ... ]
quoted hunk ↗ jump to hunk
+int switch2_receive_command(struct switch2_controller *ns2,
+	const uint8_t *message, size_t length)
+{
[ ... ]
quoted hunk ↗ jump to hunk
+	print_hex_dump_debug("got cmd: ", DUMP_PREFIX_OFFSET, 16, 1, message, length, false);
+
+	mutex_lock(&ns2->lock);
[ ... ]
quoted hunk ↗ jump to hunk
+void switch2_controller_detach_cfg(struct switch2_controller *ns2)
+{
+	mutex_lock(&ns2->lock);
+	if (!ns2->cfg || WARN_ON(ns2 != ns2->cfg->parent)) {
+		mutex_unlock(&ns2->lock);
+		return;
+	}
+	if (ns2->cfg->shutdown)
+		ns2->cfg->shutdown(ns2->cfg);
[Severity: High]
Could this locking sequence lead to an AB-BA deadlock between the detach
path and the worker thread?

When switch2_controller_detach_cfg() or the error path in
switch2_controller_attach_cfg() executes, they first acquire ns2->lock.
They then call the shutdown callback, which resolves to
switch2_usb_shutdown(). This callback calls cancel_work_sync() to wait
for the message_in_work thread to finish.

However, the asynchronous switch2_usb_message_in_work() thread calls
switch2_receive_command(), which attempts to acquire ns2->lock. If the
detach path holds the lock while waiting for the work to complete, and
the work waits for the lock, will they block indefinitely?

[ ... ]
quoted hunk ↗ jump to hunk
+static int switch2_player_led_brightness_set(struct led_classdev *led,
+					    enum led_brightness brightness)
+{
+	struct device *dev = led->dev->parent;
+	struct input_dev *input = to_input_dev(dev);
+	struct switch2_controller *ns2 = input_get_drvdata(input);
+
+	if (!ns2)
+		return -ENODEV;
+
+	guard(mutex)(&ns2->lock);
[ ... ]
+static int switch2_init_input(struct switch2_controller *ns2)
+{
[ ... ]
quoted hunk ↗ jump to hunk
+	ns2->leds = devm_kcalloc(&input->dev, JC_NUM_LEDS, sizeof(*ns2->leds), GFP_KERNEL);
+	if (!ns2->leds) {
+		input_unregister_device(input);
+		return -ENOMEM;
+	}
+
+	for (i = 0; i < JC_NUM_LEDS; i++) {
+		struct led_classdev *led = &ns2->leds[i];
[ ... ]
+		led->name = name;
+		ret = devm_led_classdev_register(&input->dev, led);
[Severity: High]
Will using the unmanaged input->dev with devm_led_classdev_register()
create a cyclic dependency that leads to a memory leak and use-after-free?

The input->dev here is allocated via input_allocate_device(), meaning its
devres cleanup only triggers when its reference count drops to zero. But
led_classdev_register() creates a child device that naturally holds a
kobject reference to its parent (the input device).

Because the child keeps the parent's reference count elevated, the parent's
devres cleanup never fires. When switch2_remove() runs,
input_unregister_device() disconnects handlers, but the input device and
LED sysfs nodes remain active indefinitely.

If userspace later interacts with the leaked LED sysfs attributes, it will
trigger switch2_player_led_brightness_set(), which fetches driver data and
dereferences the ns2 object. Since ns2 is freed during switch2_remove() via
kref_put(), could this result in a use-after-free?

-- 
Sashiko AI review · https://sashiko.dev/#/patchset/20261006061619.2005967-1-vi@endrift.com?part=1
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