[PATCH v4 10/13] HID: asus: add support to force feedback
From: Denis Benato <denis.benato@linux.dev>
Date: 2026-08-30 23:43:34
Also in:
lkml
Subsystem:
hid core layer, the rest · Maintainers:
Jiri Kosina, Benjamin Tissoires, Linus Torvalds
Unlike ROG ally the X version and following ones uses DInput protocol and the force feedback needs to be implemented as its protocol is vendor-specific, therefore add support for FF_RUMBLE with magnitude scaling on a work-queue based approach to avoid using possibly sleeping calls in atomic context. Assisted-by: opencode:glm-5.2 Assisted-by: VSCode:gpt-5.3-codex Signed-off-by: Denis Benato <denis.benato@linux.dev> Signed-off-by: Khamunetri Clark <redacted> Signed-off-by: Luke Jones <luke@ljones.dev> --- drivers/hid/Kconfig | 1 + drivers/hid/hid-asus.c | 233 +++++++++++++++++++++++++++++++++++++++-- 2 files changed, 225 insertions(+), 9 deletions(-)
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index aa7fa11a0197..05cd20139526 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig@@ -189,6 +189,7 @@ config HID_ASUS depends on USB_HID depends on LEDS_CLASS depends on ASUS_WMI || ASUS_WMI=n + select INPUT_FF_MEMLESS select POWER_SUPPLY help Support for Asus notebook built-in keyboard and touchpad via i2c, and
diff --git a/drivers/hid/hid-asus.c b/drivers/hid/hid-asus.c
index bd488acdb5d4..61330ae082b1 100644
--- a/drivers/hid/hid-asus.c
+++ b/drivers/hid/hid-asus.c@@ -235,6 +235,23 @@ struct ally_config { struct ally_joystick_resp_curve right_curve; }; +/* XInput force-feedback report (output report 0x0d, gamepad interface) */ +struct ff_data { + u8 enable; + u8 magnitude_left; + u8 magnitude_right; + u8 magnitude_strong; + u8 magnitude_weak; + u8 pulse_sustain_10ms; + u8 pulse_release_10ms; + u8 loop_count; +} __packed; + +struct ff_report { + u8 report_id; + struct ff_data ff; +} __packed; + struct ally_handheld { /* All read/write to IN interfaces must lock */ struct mutex intf_mutex;
@@ -249,6 +266,13 @@ struct ally_handheld { struct input_dev *ally_x_input; struct hid_device *ally_x_hdev; + struct ff_report ff_packet; + struct work_struct ff_work; + /* Serializes ff_packet and update_ff between play_effect and ff_work */ + spinlock_t ff_lock; + bool ff_work_initialized; + bool update_ff; + struct hid_device *keyboard_hdev; struct input_dev *keyboard_input;
@@ -363,9 +387,13 @@ enum ally_command_codes { CMD_SET_ANTI_DEADZONE = 0x18, }; +/* XInput rumble magnitudes use the hardware's 0..100 intensity range. */ +#define ALLY_FF_MAX_INTENSITY 100 + static const u8 ALLY_FORCE_FEEDBACK_OFF[] = { 0x0D, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB }; +static_assert(sizeof(struct ff_report) == sizeof(ALLY_FORCE_FEEDBACK_OFF)); /* * The ROG Ally device presents multiple USB interfaces (keyboard, mouse, gamepad,
@@ -374,6 +402,7 @@ static const u8 ALLY_FORCE_FEEDBACK_OFF[] = { * ally_handheld structure to share state across these separate HID interfaces. */ static void ally_resume_work_fn(struct work_struct *work); +static void ally_x_ff_work_fn(struct work_struct *work); /* * Changes to ally_drvdata must lock: the raw_event callbacks, which may
@@ -389,6 +418,13 @@ static struct ally_handheld ally_drvdata = { */ .resume_work = __DELAYED_WORK_INITIALIZER(ally_drvdata.resume_work, ally_resume_work_fn, 0), + /* + * Initialised statically for the same reason as resume_work: remove() + * drains the work whichever of the interfaces probed or failed to + * probe, so it must be safe to cancel unconditionally. + */ + .ff_work = __WORK_INITIALIZER(ally_drvdata.ff_work, ally_x_ff_work_fn), + .ff_lock = __SPIN_LOCK_UNLOCKED(ally_drvdata.ff_lock), }; /*
@@ -2681,6 +2717,102 @@ static void ally_x_input_close(struct input_dev *dev) hid_hw_close(input_get_drvdata(dev)); } +/** + * ally_x_send_ff_report() - Send a force-feedback report to the gamepad + * @ally: ally handheld structure + * @hdev: HID device + * @buf: buffer containing the report to send + * @len: length of the report + * + * The gamepad interface consumes force-feedback packets as output reports, + * unlike the config interface which expects feature reports: a rumble packet + * sent as HID_REQ_SET_REPORT would be rejected by the hardware. + * + * Return: count of data transferred, negative if error + */ +static int ally_x_send_ff_report(struct ally_handheld *ally, + struct hid_device *hdev, + const u8 *buf, size_t len) +{ + u8 *dmabuf __free(kfree) = kmemdup(buf, len, GFP_KERNEL); + if (!dmabuf) + return -ENOMEM; + + guard(mutex)(&ally->intf_mutex); + + return hid_hw_output_report(hdev, dmabuf, len); +} + +static int ally_x_send_ff_off(struct ally_handheld *ally, struct hid_device *hdev) +{ + return ally_x_send_ff_report(ally, hdev, ALLY_FORCE_FEEDBACK_OFF, + sizeof(ALLY_FORCE_FEEDBACK_OFF)); +} + +static void ally_x_ff_work_fn(struct work_struct *work) +{ + struct ally_handheld *ally = + container_of(work, struct ally_handheld, ff_work); + struct hid_device *hdev = NULL; + struct ff_report report; + unsigned long flags; + bool update = false; + int ret; + + scoped_guard(spinlock_irqsave, &ally->ff_lock) { + if (ally->update_ff) { + report = ally->ff_packet; + ally->update_ff = false; + update = true; + } + } + + if (!update) + return; + + /* + * The hdev pointer is published and cleared under ally_data_lock: + * take a reference on it so the gamepad interface cannot be freed + * under us while the report is being sent. + */ + spin_lock_irqsave(&ally_data_lock, flags); + hdev = ally->ally_x_hdev; + if (hdev) + get_device(&hdev->dev); + spin_unlock_irqrestore(&ally_data_lock, flags); + + if (!hdev) + return; + + ret = ally_x_send_ff_report(ally, hdev, (u8 *)&report, sizeof(report)); + if (ret < 0) + hid_err(hdev, "Failed to send force-feedback: %d\n", ret); + + put_device(&hdev->dev); +} + +static int ally_x_play_effect(struct input_dev *idev, void *data, + struct ff_effect *effect) +{ + struct ally_handheld *ally = &ally_drvdata; + + if (effect->type != FF_RUMBLE) + return 0; + + scoped_guard(spinlock_irqsave, &ally->ff_lock) { + ally->ff_packet.ff.magnitude_strong = + effect->u.rumble.strong_magnitude * ALLY_FF_MAX_INTENSITY / 65535; + ally->ff_packet.ff.magnitude_weak = + effect->u.rumble.weak_magnitude * ALLY_FF_MAX_INTENSITY / 65535; + ally->update_ff = true; + + if (ally->ff_work_initialized) + schedule_work(&ally->ff_work); + } + + return 0; +} + static struct input_dev *ally_x_alloc_input_dev(struct hid_device *hdev) { struct input_dev *input_dev = devm_input_allocate_device(&hdev->dev);
@@ -2743,6 +2875,30 @@ static int ally_x_setup_input(struct hid_device *hdev, struct ally_handheld *all input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1); + memcpy(&ally->ff_packet, ALLY_FORCE_FEEDBACK_OFF, sizeof(ally->ff_packet)); + ally->ff_work_initialized = true; + + input_set_capability(input, EV_FF, FF_RUMBLE); + + /* + * A registered device advertising FF_RUMBLE without the memless core + * behind it would crash input_ff_upload(): fail the whole setup instead. + */ + ret = input_ff_create_memless(input, NULL, ally_x_play_effect); + if (ret) { + hid_err(hdev, "Failed to create force-feedback: %d\n", ret); + goto ally_x_setup_input_err; + } + + /* + * Publish the interface before the input device becomes visible to + * userspace: an effect uploaded right after registration would + * otherwise find a NULL hdev and get dropped. + */ + spin_lock_irqsave(&ally_data_lock, flags); + ally->ally_x_hdev = hdev; + spin_unlock_irqrestore(&ally_data_lock, flags); + ret = input_register_device(input); if (ret) { hid_err(hdev, "Failed to register Ally X gamepad device: %d\n", ret);
@@ -2756,19 +2912,43 @@ static int ally_x_setup_input(struct hid_device *hdev, struct ally_handheld *all return 0; ally_x_setup_input_err: + spin_lock_irqsave(&ally_data_lock, flags); + if (ally->ally_x_hdev == hdev) + ally->ally_x_hdev = NULL; + spin_unlock_irqrestore(&ally_data_lock, flags); return ret; } static int hid_asus_ally_init(struct hid_device *hdev, struct ally_handheld *ally) { + struct hid_device *x_hdev; struct ally_config *cfg; + unsigned long flags; int ret; - /* Failure at this point is non-critical */ - ret = ally_gamepad_send_packet(ally, hdev, ALLY_FORCE_FEEDBACK_OFF, - sizeof(ALLY_FORCE_FEEDBACK_OFF)); - if (ret < 0) - hid_err(hdev, "Ally failed to init force-feedback off: %d\n", ret); + /* + * The force-feedback "off" packet belongs to the gamepad interface, + * which consumes it as an output report: the config interface probed + * here would reject it. The gamepad probe path sends the packet itself, + * so this only matters when the gamepad interface is already bound, + * e.g. after a reset resume that re-initialized the MCU. + */ + spin_lock_irqsave(&ally_data_lock, flags); + x_hdev = ally->ally_x_hdev; + if (x_hdev) + get_device(&x_hdev->dev); + spin_unlock_irqrestore(&ally_data_lock, flags); + + if (x_hdev) { + /* Failure at this point is non-critical */ + ret = ally_x_send_ff_off(ally, x_hdev); + + if (ret < 0) + hid_err(hdev, "Ally failed to init force-feedback off: %d\n", + ret); + + put_device(&x_hdev->dev); + } cfg = ally_get_config(ally); if (!cfg)
@@ -2939,9 +3119,14 @@ static struct ally_handheld *hid_asus_ally_probe(struct hid_device *hdev) return ERR_PTR(ret); } - spin_lock_irqsave(&ally_data_lock, flags); - ally_drvdata.ally_x_hdev = hdev; - spin_unlock_irqrestore(&ally_data_lock, flags); + /* + * Make sure rumble starts disabled: this is the interface that + * owns the force-feedback output report. Failure is non-critical. + */ + ret = ally_x_send_ff_off(&ally_drvdata, hdev); + if (ret < 0) + hid_warn(hdev, "Failed to disable force-feedback: %d\n", ret); + break; case HID_ALLY_INTF_KEYBOARD_IN: spin_lock_irqsave(&ally_data_lock, flags);
@@ -2964,6 +3149,7 @@ static void hid_asus_ally_remove(struct hid_device *hdev, struct ally_handheld * { struct ally_config *cfg = NULL; unsigned long flags; + bool owns_xpad; bool owns_cfg; if (!ally)
@@ -2978,7 +3164,36 @@ static void hid_asus_ally_remove(struct hid_device *hdev, struct ally_handheld * cancel_delayed_work_sync(&ally->resume_work); spin_lock_irqsave(&ally_data_lock, flags); - if (ally->ally_x_hdev == hdev) { + owns_xpad = ally->ally_x_hdev == hdev; + spin_unlock_irqrestore(&ally_data_lock, flags); + + if (owns_xpad) { + /* + * Stop queueing force-feedback work before the gamepad + * pointers are cleared: play_effect() tests the flag under the + * same lock, so no work can be queued past the cancel below. + */ + scoped_guard(spinlock_irqsave, &ally->ff_lock) + ally->ff_work_initialized = false; + + /* + * cancel_work_sync() may sleep: keep it out of ally_data_lock, + * but run it before the pointers are cleared so in-flight work + * cannot outlive the interface it sends through. + */ + cancel_work_sync(&ally->ff_work); + + /* + * The input core can no longer stop effects through the + * disabled work: quiesce any rumble still playing ourselves, + * or the device would keep vibrating after being unbound. + */ + if (ally_x_send_ff_off(ally, hdev) < 0) + hid_warn(hdev, "Failed to stop force-feedback\n"); + } + + spin_lock_irqsave(&ally_data_lock, flags); + if (owns_xpad) { ally->ally_x_input = NULL; ally->ally_x_hdev = NULL; }
--
2.47.3