@@ -334,6 +334,7 @@ struct steam_device {
unsigned long quirks;
struct work_struct work_connect;
bool connected;
+ bool registered;
char serial_no[STEAM_SERIAL_LEN + 1];
struct power_supply_desc battery_desc;
struct power_supply __rcu *battery;@@ -1139,9 +1140,6 @@ static void steam_battery_unregister(struct steam_device *steam)
static int steam_register(struct steam_device *steam)
{
int ret;
- unsigned long client_opened;
- unsigned long flags;
- bool do_add;
/*
* This function can be called several times in a row with the@@ -1149,66 +1147,63 @@ static int steam_register(struct steam_device *steam)
* another client send a get_connection_status command, for example.
* The battery and serial number are set just once per device.
*/
- if (!steam->serial_no[0]) {
- /*
- * Unlikely, but getting the serial could fail, and it is not so
- * important, so make up a serial number and go on.
- */
- if (steam_get_serial(steam) < 0)
- strscpy(steam->serial_no, "XXXXXXXXXX",
- sizeof(steam->serial_no));
-
- ret = steam_get_attributes(steam);
- if (ret < 0)
- hid_err(steam->hdev,
- "%s:steam_get_attributes failed with error %d\n",
- __func__, ret);
+ if (steam->registered)
+ return 0;
- hid_info(steam->hdev, "Steam Controller '%s' connected",
- steam->serial_no);
+ /*
+ * Unlikely, but getting the serial could fail, and it is not so
+ * important, so make up a serial number and go on.
+ */
+ if (steam_get_serial(steam) < 0 || !steam->serial_no[0])
+ strscpy(steam->serial_no, "XXXXXXXXXX",
+ sizeof(steam->serial_no));
- /* ignore battery errors, we can live without it */
- if (steam->quirks & STEAM_QUIRK_WIRELESS)
- steam_battery_register(steam);
+ ret = steam_get_attributes(steam);
+ if (ret < 0)
+ hid_err(steam->hdev,
+ "%s:steam_get_attributes failed with error %d\n",
+ __func__, ret);
- do_add = true;
- }
+ hid_info(steam->hdev, "Steam Controller '%s' connected",
+ steam->serial_no);
- spin_lock_irqsave(&steam->lock, flags);
- client_opened = steam->client_opened;
- spin_unlock_irqrestore(&steam->lock, flags);
+ /* ignore battery errors, we can live without it */
+ if (steam->quirks & STEAM_QUIRK_WIRELESS)
+ steam_battery_register(steam);
- if (!client_opened) {
- steam_set_lizard_mode(steam, lizard_mode);
- ret = steam_input_register(steam);
- if (ret != 0)
- goto steam_register_input_fail;
- ret = steam_sensors_register(steam);
- if (ret != 0)
- goto steam_register_sensors_fail;
- }
+ steam_set_lizard_mode(steam, lizard_mode);
+ ret = steam_input_register(steam);
+ if (ret != 0)
+ goto steam_register_input_fail;
+ ret = steam_sensors_register(steam);
+ if (ret != 0)
+ goto steam_register_sensors_fail;
- if (do_add) {
- mutex_lock(&steam_devices_lock);
- if (list_empty(&steam->list))
- list_add(&steam->list, &steam_devices);
- mutex_unlock(&steam_devices_lock);
- }
+ steam->registered = true;
+ mutex_lock(&steam_devices_lock);
+ if (list_empty(&steam->list))
+ list_add(&steam->list, &steam_devices);
+ mutex_unlock(&steam_devices_lock);
return 0;
steam_register_sensors_fail:
steam_input_unregister(steam);
steam_register_input_fail:
+ steam_battery_unregister(steam);
+ cancel_work_sync(&steam->rumble_work);
+ cancel_delayed_work_sync(&steam->mode_switch);
+ cancel_delayed_work_sync(&steam->coalesce_rumble_work);
return ret;
}
static void steam_unregister(struct steam_device *steam)
{
- if (!steam->serial_no[0])
+ if (!steam->registered)
return;
hid_info(steam->hdev, "Steam Controller '%s' disconnected",
steam->serial_no);
+ steam->registered = false;
steam_battery_unregister(steam);
steam_sensors_unregister(steam);
steam_input_unregister(steam);