@@ -1490,11 +1490,76 @@ static void steam_mode_switch_cb(struct work_struct *work)
guard(mutex)(&steam->report_mutex);
hid_dbg(steam->hdev, "%s: switching gamepad mode to %i\n", __func__, steam->gamepad_mode);
- if (gamepad_mode)
+ if (gamepad_mode) {
steam_set_lizard_mode(steam, false);
- else {
+ } else {
+ struct input_dev *input;
+ struct input_dev *sensors;
+
if (!client_opened)
steam_set_lizard_mode(steam, lizard_mode);
+
+ /*
+ * Zero out inputs so it doesn't look like we're holding
+ * anything indefinitely.
+ */
+ guard(spinlock_irqsave)(&steam->lock);
+ rcu_read_lock();
+ input = rcu_dereference(steam->input);
+ if (likely(input)) {
+ input_report_key(input, BTN_TR2, 0);
+ input_report_key(input, BTN_TL2, 0);
+ input_report_key(input, BTN_TR, 0);
+ input_report_key(input, BTN_TL, 0);
+ input_report_key(input, BTN_Y, 0);
+ input_report_key(input, BTN_B, 0);
+ input_report_key(input, BTN_X, 0);
+ input_report_key(input, BTN_A, 0);
+ input_report_key(input, BTN_DPAD_UP, 0);
+ input_report_key(input, BTN_DPAD_RIGHT, 0);
+ input_report_key(input, BTN_DPAD_LEFT, 0);
+ input_report_key(input, BTN_DPAD_DOWN, 0);
+ input_report_key(input, BTN_SELECT, 0);
+ input_report_key(input, BTN_MODE, 0);
+ input_report_key(input, BTN_START, 0);
+ input_report_key(input, BTN_THUMBR, 0);
+ input_report_key(input, BTN_THUMBL, 0);
+ input_report_key(input, BTN_THUMB, 0);
+ input_report_key(input, BTN_THUMB2, 0);
+ input_report_key(input, BTN_GRIPL, 0);
+ input_report_key(input, BTN_GRIPR, 0);
+
+ input_report_abs(input, ABS_X, 0);
+ input_report_abs(input, ABS_Y, 0);
+ input_report_abs(input, ABS_RX, 0);
+ input_report_abs(input, ABS_RY, 0);
+ input_report_abs(input, ABS_HAT0X, 0);
+ input_report_abs(input, ABS_HAT0Y, 0);
+ input_report_abs(input, ABS_HAT2Y, 0);
+ input_report_abs(input, ABS_HAT2X, 0);
+
+ if (steam->quirks & (STEAM_QUIRK_DECK | STEAM_QUIRK_IBEX)) {
+ input_report_key(input, BTN_BASE, 0);
+ input_report_key(input, BTN_GRIPL2, 0);
+ input_report_key(input, BTN_GRIPR2, 0);
+
+ input_report_abs(input, ABS_HAT1X, 0);
+ input_report_abs(input, ABS_HAT1Y, 0);
+ }
+
+ input_sync(input);
+ }
+ sensors = rcu_dereference(steam->sensors);
+ if (likely(sensors)) {
+ /* Skip accelerometers since 0 isn't a neutral input */
+
+ input_report_abs(sensors, ABS_RX, 0);
+ input_report_abs(sensors, ABS_RY, 0);
+ input_report_abs(sensors, ABS_RZ, 0);
+
+ input_sync(sensors);
+ }
+ rcu_read_unlock();
}
steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);