Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw Gamepad
From: Thomas Weißschuh <hidden>
Date: 2023-10-31 02:24:01
Also in:
linux-devicetree, linux-kernel-mentees, lkml
Oct 31, 2023 03:10:50 Anshul Dalal [off-list ref]:
Hello Thomas, Thanks for the review! The requested changes will be addressed in the next patch version though I had a few comments below: On 10/27/23 11:44, Thomas Weißschuh wrote:quoted
Hi Anshul, thanks for the reworks! Some more comments inline. On 2023-10-27 10:48:11+0530, Anshul Dalal wrote:
[..]
quoted
quoted
+struct seesaw_button_description { + unsigned int code; + unsigned int bit; +}; + +static const struct seesaw_button_description seesaw_buttons[] = { + { + .code = BTN_EAST, + .bit = SEESAW_BUTTON_A, + }, + { + .code = BTN_SOUTH, + .bit = SEESAW_BUTTON_B, + }, + { + .code = BTN_NORTH, + .bit = SEESAW_BUTTON_X, + }, + { + .code = BTN_WEST, + .bit = SEESAW_BUTTON_Y, + }, + { + .code = BTN_START, + .bit = SEESAW_BUTTON_START, + }, + { + .code = BTN_SELECT, + .bit = SEESAW_BUTTON_SELECT, + }, +};This looks very much like a sparse keymap which can be implemented with the helpers from <linux/input/sparse-keymap.h>.When going through the API provided by sparse-keymap, I could only see the use for sparse_keymap_report_entry here. Which leads to the following refactored code: static const struct key_entry seesaw_buttons_new[] = { {KE_KEY, SEESAW_BUTTON_A, {BTN_SOUTH}}, {KE_KEY, SEESAW_BUTTON_B, {BTN_EAST}},
No braces I think.
...
};
for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
sparse_keymap_report_entry(input, &seesaw_buttons_new[i],
data.button_state & BIT(seesaw_buttons_new[i].code),
false);
}
I don't think this significantly improves the code unless you had some
other way to use the API in mind.I thought about sparse_keymap_setup() and sparse_keymap_report_event(). It does not significantly change the code but would be a standard API. Thomas