Thread (12 messages) 12 messages, 4 authors, 2023-10-26

Re: [PATCH v5 1/2] dt-bindings: input: bindings for Adafruit Seesaw Gamepad

From: Jeff LaBundy <hidden>
Date: 2023-10-22 23:48:03
Also in: linux-devicetree, linux-kernel-mentees, lkml

Hi Anshul,

On Tue, Oct 17, 2023 at 09:13:44AM +0530, Anshul Dalal wrote:
Adds bindings for the Adafruit Seesaw Gamepad.

The gamepad functions as an i2c device with the default address of 0x50
and has an IRQ pin that can be enabled in the driver to allow for a rising
edge trigger on each button press or joystick movement.

Product page:
  https://www.adafruit.com/product/5743
Arduino driver:
  https://github.com/adafruit/Adafruit_Seesaw

Reviewed-by: Conor Dooley <conor.dooley@microchip.com>
Reviewed-by: Krzysztof Kozlowski <redacted>
Signed-off-by: Anshul Dalal <anshulusr@gmail.com>
Perhaps this ship has sailed, but is there any reason this simple device
cannot be added to Documentation/devicetree/bindings/trivial-devices.yaml
as opposed to having its own binding?

It has no vendor-specific properties, and the only properties are the
standard properties already understood by the I2C core. In case I have
misunderstood, please let me know.
quoted hunk ↗ jump to hunk
---

Changes for v5:
- Added link to the datasheet

Changes for v4:
- Fixed the URI for the id field
- Added `interrupts` property

Changes for v3:
- Updated id field to reflect updated file name from previous version
- Added `reg` property

Changes for v2:
- Renamed file to `adafruit,seesaw-gamepad.yaml`
- Removed quotes for `$id` and `$schema`
- Removed "Bindings for" from the description
- Changed node name to the generic name "joystick"
- Changed compatible to 'adafruit,seesaw-gamepad' instead of
  'adafruit,seesaw_gamepad'

 .../input/adafruit,seesaw-gamepad.yaml        | 60 +++++++++++++++++++
 1 file changed, 60 insertions(+)
 create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
diff --git a/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
new file mode 100644
index 000000000000..3f0d1c5a3b9b
--- /dev/null
+++ b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
@@ -0,0 +1,60 @@
+# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
+%YAML 1.2
+---
+$id: http://devicetree.org/schemas/input/adafruit,seesaw-gamepad.yaml#
+$schema: http://devicetree.org/meta-schemas/core.yaml#
+
+title: Adafruit Mini I2C Gamepad with seesaw
+
+maintainers:
+  - Anshul Dalal <anshulusr@gmail.com>
+
+description: |
+  Adafruit Mini I2C Gamepad
+
+    +-----------------------------+
+    |   ___                       |
+    |  /   \               (X)    |
+    | |  S  |  __   __  (Y)   (A) |
+    |  \___/  |ST| |SE|    (B)    |
+    |                             |
+    +-----------------------------+
+
+  S -> 10-bit percision bidirectional analog joystick
+  ST -> Start
+  SE -> Select
+  X, A, B, Y -> Digital action buttons
+
+  Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
+  Product page: https://www.adafruit.com/product/5743
+  Arduino Driver: https://github.com/adafruit/Adafruit_Seesaw
+
+properties:
+  compatible:
+    const: adafruit,seesaw-gamepad
+
+  reg:
+    maxItems: 1
+
+  interrupts:
+    maxItems: 1
+    description:
+      The gamepad's IRQ pin triggers a rising edge if interrupts are enabled.
+
+required:
+  - compatible
+  - reg
+
+additionalProperties: false
+
+examples:
+  - |
+    i2c {
+        #address-cells = <1>;
+        #size-cells = <0>;
+
+        joystick@50 {
+            compatible = "adafruit,seesaw-gamepad";
+            reg = <0x50>;
+        };
+    };
-- 
2.42.0
Kind regards,
Jeff LaBundy
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