Re: [PATCH v6 2/5] Input: joystick: xpad: Add X-Box Adaptive XBox button
From: Mattijs Korpershoek <hidden>
Date: 2022-09-28 07:21:57
Also in:
lkml
From: Mattijs Korpershoek <hidden>
Date: 2022-09-28 07:21:57
Also in:
lkml
Hi Nate, On Thu, Sep 08, 2022 at 10:39, Nate Yocom [off-list ref] wrote:
Adaptive controller sets 0x02 bit for this button, all others set 0x01 so presence of either is used for BTN_MODE. Signed-off-by: Nate Yocom <redacted> Tested-by: Bastien Nocera <hadess@hadess.net>
This does not applies properly anymore on dtor/next [1] because of
90c9978959da ("Input: xpad - refactor using BIT() macro") and
e23c69e33248 ("Input: xpad - add support for XBOX One Elite paddles")
With that, please add:
Reviewed-by: Mattijs Korpershoek <mkorpershoek@baylibre.com
--- drivers/input/joystick/xpad.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index c8b38bb73d34..dff0d099d416 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c@@ -858,7 +858,7 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char if (data[1] == 0x30) xpadone_ack_mode_report(xpad, data[2]); - input_report_key(dev, BTN_MODE, data[4] & 0x01); + input_report_key(dev, BTN_MODE, data[4] & 0x03); input_sync(dev); return; }-- 2.30.2