Thread (12 messages) 12 messages, 5 authors, 2022-09-09

Re: [PATCH v5 2/4] Input: joystick: xpad: Add ABS_PROFILE axis value to uapi

From: Peter Hutterer <hidden>
Date: 2022-09-09 01:25:45
Also in: lkml

On Thu, Sep 08, 2022 at 08:51:57AM +0200, Benjamin Tissoires wrote:
On Thu, Sep 8, 2022 at 7:36 AM Dmitry Torokhov
[off-list ref] wrote:
quoted
On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote:
quoted
On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote:
quoted
On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote:
quoted
On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote:
quoted
Add an ABS_PROFILE axis for input devices which need it, e.g. X-
Box
Adaptive Controller and X-Box Elite 2.
---
 include/uapi/linux/input-event-codes.h | 1 +
 1 file changed, 1 insertion(+)
diff --git a/include/uapi/linux/input-event-codes.h
b/include/uapi/linux/input-event-codes.h
index dff8e7f17074..7ad931a32970 100644
--- a/include/uapi/linux/input-event-codes.h
+++ b/include/uapi/linux/input-event-codes.h
@@ -862,6 +862,7 @@
 #define ABS_TOOL_WIDTH         0x1c

 #define ABS_VOLUME             0x20
+#define ABS_PROFILE            0x21

 #define ABS_MISC               0x28

You probably also want to add it to the absolutes array in
drivers/hid/hid-debug.c.
doh, roger.
quoted
Again, you might want to wait for confirmation from Dmitry that
this is
the right way to do this for the profiles.
Makes sense.  Dmitry?
Dmitry, could you please confirm whether ABS_PROFILE definition is
correct?
Yes, I think this makes sense. Do we have a buy in from userspace folks
(Peter H, etc) for this?
AFAICT, libinput wouldn't use that new axis, simply because it doesn't
care about game controllers.
yep, that's pretty much the summary from my side so ACK from me.

Cheers,
  Peter
So it all comes down to game users to validate this (and probably only
android is now the main consumer of these given that SDL and Steam are
directly using hidraw or libusb to talk to controllers).

Cheers,
Benjamin
quoted
I'd like some documentation added to Documentation/input/event-codes.rst
and potentially to Documentation/input/gamepad.rst even though profile
does not have to be gamepad specific event.

Thanks.

--
Dmitry
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