Thread (11 messages) 11 messages, 2 authors, 2022-08-25

Re: [PATCH v3 2/3] Input: joystick: xpad: Add X-Box Adaptive Controller Layer button

From: Nate Yocom <hidden>
Date: 2022-08-25 22:22:00
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On Wed, Aug 24, 2022 at 05:36:30PM +0200, Bastien Nocera wrote:
On Wed, 2022-08-17 at 12:37 +0200, Bastien Nocera wrote:
quoted
On Sat, 2022-08-13 at 11:53 -0700, Nate Yocom wrote:
quoted
Adds a new quirk for controllers that have a Layer button which has
4
states, reflected as an ABS_MISC axis with 4 values.
It's called the "Profile Button" in the official documentation:
https://support.xbox.com/en-US/help/account-profile/accessibility/get-to-know-adaptive-controller
so best to call it that.

I wonder we have any other examples of profile handling in input
drivers. The xpadneo driver implements the profiles in the kernel
driver directly.

Benjamin?
After speaking to Benjamin, it was clear that ABS_MISC wasn't the right
absolute axis to use.

I think that adding a new ABS_* axes in include/uapi/linux/input-event-
codes.h would be the best, for example ABS_PROFILE as 0x21.
Makes sense to me. 
Dmitry, what do you think?
I'll submit a v5 with ABS_PROFILE defined jic.
The idea here is to encode a hardware controlled switch that has 4
possible values. Its state will be sent with every input event in order
for user-space to (maybe) apply a specific profile to the events.

This would also be used by the XBox Elite 2 controller driver.

Cheers
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