Thread (8 messages) flat view 8 messages, 2 authors, 2021-11-16

Re: Input: xpad - add more Xbox one controller IDs

From: Benjamin Valentin <benpicco@googlemail.com>
Date: 2021-11-14 20:37:38
Subsystem: input (keyboard, mouse, joystick, touchscreen) drivers, the rest · Maintainers: Dmitry Torokhov, Linus Torvalds

On Sun, 14 Nov 2021 20:51:22 +0100
Benjamin Valentin [off-list ref] wrote:
The problem is that the gamepad then gets assigned the type
XTYPE_UNKNOWN which excludes it from all run-time code path switches.
Ah sorry for the noise. xpad_probe() already takes care of detecting
the gamepad type for the XTYPE_UNKNOWN case.
And this works for my Xbox 360 pad - not sure what's wrong with jstest,
but that is unrelated.

To avoid that confusion, how about
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index 4c914f75a902..155ee644295d 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
 @@ -1783,14 +1785,19 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
 
 	if (xpad->xtype == XTYPE_UNKNOWN) {
 		if (intf->cur_altsetting->desc.bInterfaceClass == USB_CLASS_VENDOR_SPEC) {
-			if (intf->cur_altsetting->desc.bInterfaceProtocol == 129)
+			if (intf->cur_altsetting->desc.bInterfaceProtocol == 129) {
 				xpad->xtype = XTYPE_XBOX360W;
-			else if (intf->cur_altsetting->desc.bInterfaceProtocol == 208)
+				xpad->name = "Generic Xbox 360 wireless pad";
+			} else if (intf->cur_altsetting->desc.bInterfaceProtocol == 208) {
 				xpad->xtype = XTYPE_XBOXONE;
-			else
+				xpad->name = "Generic Xbox One pad";
+			} else {
 				xpad->xtype = XTYPE_XBOX360;
+				xpad->name = "Generic Xbox 360 pad";
+			}
 		} else {
 			xpad->xtype = XTYPE_XBOX;
+			xpad->name = "Generic Xbox classic pad";
 		}
 
 		if (dpad_to_buttons)

Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help