On Sun, 14 Nov 2021 20:51:22 +0100
Benjamin Valentin [off-list ref] wrote:
The problem is that the gamepad then gets assigned the type
XTYPE_UNKNOWN which excludes it from all run-time code path switches.
Ah sorry for the noise. xpad_probe() already takes care of detecting
the gamepad type for the XTYPE_UNKNOWN case.
And this works for my Xbox 360 pad - not sure what's wrong with jstest,
but that is unrelated.
To avoid that confusion, how about
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index 4c914f75a902..155ee644295d 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
@@ -1783,14 +1785,19 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
if (xpad->xtype == XTYPE_UNKNOWN) {
if (intf->cur_altsetting->desc.bInterfaceClass == USB_CLASS_VENDOR_SPEC) {
- if (intf->cur_altsetting->desc.bInterfaceProtocol == 129)
+ if (intf->cur_altsetting->desc.bInterfaceProtocol == 129) {
xpad->xtype = XTYPE_XBOX360W;
- else if (intf->cur_altsetting->desc.bInterfaceProtocol == 208)
+ xpad->name = "Generic Xbox 360 wireless pad";
+ } else if (intf->cur_altsetting->desc.bInterfaceProtocol == 208) {
xpad->xtype = XTYPE_XBOXONE;
- else
+ xpad->name = "Generic Xbox One pad";
+ } else {
xpad->xtype = XTYPE_XBOX360;
+ xpad->name = "Generic Xbox 360 pad";
+ }
} else {
xpad->xtype = XTYPE_XBOX;
+ xpad->name = "Generic Xbox classic pad";
}
if (dpad_to_buttons)