Hi Barnabás and Daniel,
I agree with Barnabás in regards to LED naming. Earlier this year for
the new "hid-playstation" driver we ran into issues in regards to the
naming scheme of LEDs moving forward (see some of the archived
threads). I still have to address this for "hid-playstation", but
didn't get to submitting the changes yet due to paternity leave. I did
implement a proof-of-concept, which I can probably clean up over the
next few days.
Basically the LED team would like LEDs to follow the naming scheme
"devicename:color:function" instead of legacy names containing mac
addresses or other strings.
There are 2 issues. One is the "devicename", where there is not
necessarily a clear mapping in particular for device with multiple
functions such as DualShock 4 / DualSense / Joycons. The suggested
name was to use the 'hid device name' something with the bus, device
etcetera numbers in there. I need to check the email thread on what
Benjamin suggested there.
The second issue is the "function" part of the the naming scheme. The
current official naming is like "LED_FUNCTION_DISK" and others as
defined by "include/dt-bindings/leds/common.h". I was proposing to
have a new player type "LED_FUNCTION_PLAYER", which is what the
Nintendo controller would need as well.
I will try to clean up PoC version of my patches and include you on
the thread as well.
Thanks,
Roderick
On Thu, May 20, 2021 at 4:35 PM Barnabás Pőcze [off-list ref] wrote:
Hi
please cc the linux-leds mailing list and the appropriate subsystem maintainers
at least on the relevant patches.
2021. május 21., péntek 0:47 keltezéssel, Daniel J. Ogorchock írta:
quoted
This patch adds led_classdev functionality to the switch controller
driver. It adds support for the 4 player LEDs. The Home Button LED still
needs to be supported on the pro controllers and right joy-con.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
drivers/hid/Kconfig | 2 +
drivers/hid/hid-nintendo.c | 95 +++++++++++++++++++++++++++++++++++++-
2 files changed, 95 insertions(+), 2 deletions(-)
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 1f23e84f8bdf3..86a6129d3d89f 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -722,6 +722,8 @@ config HID_MULTITOUCH
config HID_NINTENDO
tristate "Nintendo Joy-Con and Pro Controller support"
depends on HID
+ depends on NEW_LEDS
+ depends on LEDS_CLASS
help
Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
All controllers support bluetooth, and the Pro Controller also supportsdiff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index b6c0e5e36d8b0..c21682b4a2e62 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -25,6 +25,7 @@
#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input.h>
+#include <linux/leds.h>
#include <linux/module.h>
#include <linux/spinlock.h>
@@ -183,11 +184,13 @@ struct joycon_input_report {
} __packed;
#define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35)
+#define JC_NUM_LEDS 4
I think it'd be better if you could guarantee that `JC_NUM_LEDS` and
size of the `joycon_player_led_names` won't go out of sync. E.g.
define `JC_NUM_LEDS` in terms of ARRAY_SIZE(), use static_assert(), etc.
quoted
/* Each physical controller is associated with a joycon_ctlr struct */
struct joycon_ctlr {
struct hid_device *hdev;
struct input_dev *input;
+ struct led_classdev leds[JC_NUM_LEDS];
enum joycon_ctlr_state ctlr_state;
/* The following members are used for synchronous sends/receives */@@ -553,11 +556,9 @@ static const unsigned int joycon_dpad_inputs_jc[] = {
BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
};
-static DEFINE_MUTEX(joycon_input_num_mutex);
static int joycon_input_create(struct joycon_ctlr *ctlr)
{
struct hid_device *hdev;
- static int input_num = 1;
const char *name;
int ret;
int i;@@ -643,6 +644,66 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
if (ret)
return ret;
+ return 0;
+}
+
+static int joycon_player_led_brightness_set(struct led_classdev *led,
+ enum led_brightness brightness)
+{
+ struct device *dev = led->dev->parent;
+ struct hid_device *hdev = to_hid_device(dev);
+ struct joycon_ctlr *ctlr;
+ int val = 0;
+ int i;
+ int ret;
+ int num;
+
+ ctlr = hid_get_drvdata(hdev);
+ if (!ctlr) {
+ hid_err(hdev, "No controller data\n");
+ return -ENODEV;
+ }
+
+ /* determine which player led this is */
+ for (num = 0; num < JC_NUM_LEDS; num++) {
+ if (&ctlr->leds[num] == led)
+ break;
+ }
+ if (num >= JC_NUM_LEDS)
+ return -EINVAL;
+
+ mutex_lock(&ctlr->output_mutex);
+ for (i = 0; i < JC_NUM_LEDS; i++) {
+ if (i == num)
+ val |= brightness << i;
+ else
+ val |= ctlr->leds[i].brightness << i;
+ }
+ ret = joycon_set_player_leds(ctlr, 0, val);
+ mutex_unlock(&ctlr->output_mutex);
+
+ return ret;
+}
+
+static const char * const joycon_player_led_names[] = {
+ "player1",
+ "player2",
+ "player3",
+ "player4"
Small thing: after non-sentinel values at the end the comma is usually not omitted.
quoted
+};
+
+static DEFINE_MUTEX(joycon_input_num_mutex);
+static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
+{
+ struct hid_device *hdev = ctlr->hdev;
+ struct device *dev = &hdev->dev;
+ const char *d_name = dev_name(dev);
+ struct led_classdev *led;
+ char *name;
+ int ret = 0;
+ int i;
+ static int input_num = 1;
+
/* Set the default controller player leds based on controller number */
mutex_lock(&joycon_input_num_mutex);
mutex_lock(&ctlr->output_mutex);@@ -650,6 +711,29 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
if (ret)
hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
mutex_unlock(&ctlr->output_mutex);
+
+ /* configure the player LEDs */
+ for (i = 0; i < JC_NUM_LEDS; i++) {
+ name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name,
This does not seem to be an appropriate name for an LED class device.
See Documentation/leds/leds-class.rst.
quoted
+ joycon_player_led_names[i]);
+ if (!name)
+ return -ENOMEM;
+
+ led = &ctlr->leds[i];
+ led->name = name;
+ led->brightness = ((i + 1) <= input_num) ? LED_ON : LED_OFF;
+ led->max_brightness = LED_ON;
LED_{ON,OFF,...} constants have been deprecated to the best of my knowledge,
use integer values as appropriate.
quoted
+ led->brightness_set_blocking =
+ joycon_player_led_brightness_set;
+ led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
+
+ ret = devm_led_classdev_register(&hdev->dev, led);
+ if (ret) {
+ hid_err(hdev, "Failed registering %s LED\n", led->name);
+ break;
+ }
+ }
+
if (++input_num > 4)
input_num = 1;
mutex_unlock(&joycon_input_num_mutex);@@ -813,6 +897,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
mutex_unlock(&ctlr->output_mutex);
+ /* Initialize the leds */
+ ret = joycon_player_leds_create(ctlr);
+ if (ret) {
+ hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
+ goto err_close;
+ }
+
ret = joycon_input_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
--2.31.1
Regards,
Barnabás Pőcze